 Date |
 News article (click to expand) |
| 13-Apr-08 |
Patina joining new (and old) alliance.
As of yesterday Patina joined Emisarries of Virtue alliance, which is a mix of old Musketeers allied guilds and some new guilds.
Lots of old friends teaming up as before, and with a lot of new friends too 
We hope this to be both a lot of fun and quality time, and a great opportunity for us all to raid some higher targets. And most of all: Raiding in the good old relaxed atmosphere that designates these small guilds of mature players.
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| 05-Mar-08 |
Patina re-established!.
After about one year after most members had left to other guilds due to inactivity here, a few of us missed the old atmosphere we once had in our old guild and decided to give it another go.
Most people joined Boneheads of Butcherblock where we were warmly welcomed and had a great time. Thanks, so much BoB! You guys have a great guild and we will miss your entertaining guild raids.
Patina is small at the moment, very small, so there are plenty of room for more likeminded people of certain maturity to join our little old-timer guild. Who knows, maybe we'll grow.
Welcome back
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| 15-Apr-07 |
Patina Guild folding, or at least stopping activities.
Since I got some more obligations IRL and none others wanted to take over leadership in our wonderful guild, the level of activities reduced to next to none. This slowly drove people away to other guilds, of course, we all want to raid. That is only natural 
I too recently moved to Boneheads of Butcherblock guild.
Patina is however not disbanding, i.e. I as guild leader transferred leadership to a very young alt, and he won't be played at all. He will hold the GL until someone else wants it or to the end of (EQ)time 
Some of you left a few small alts in the guild, and that is OK. Keep them there if you wish or disband them, your own choice. The guild will need 10+ members on separate accounts in order to stay active. With less it will be automatically deleted.
The messageboard will also be left running, and old members can post as always if they need to chat. There are also quite a few good game spoilers on the messageboard, and feel free to copy any or all to your new guilds, if you think they can benefit from them. The roster functionality will also be left working, so if your new guild does not provide a fancy way to store your flags etc, feel free to use this board's features. Old members who had their access demoted, feel free to contact me and I will restore your access if you would like to use the roster features or simply post on the board.
Finally, thanks all who participated in making this one of the best guilds in EQ, ever. Also thanks to all in Musketeers alliance, with whom we had a great and adventorous time going from non-raiders to past PoTime. Stay in touch, and good luck out there  _________________________
Barbasja
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| 13-Feb-07 |
Today's patch message.
| Sony Online Entertainment wrote: | February 13, 2007 _____________________
*** Highlights ***
Welcome to EverQuest: The Buried Sea, the 13th expansion for EverQuest!
Throngs of undead trample the earth both night and day as Norrath's sun withers. With each passing hour, the growing numbers of creatures of the night rising from crypt and grave seem part of a grand design to overwhelm the lands.
Trouble also lurks deep beneath the Buried Sea off the coast of Odus in a city named Katta Castrum which has remained undiscovered for millennia. It is a city built to sustain the beloved leader of the Combine Empire named Tsaph Katta who was poisoned by General Seru. Generations of Combine Loyalists have tried to cure and awaken Katta while they house threatened populations of Kedge, Shissar, and Sphinx. But in recent times, the artifact that powers and protects their city has weakened. Without it, the city will be crushed under the pressure of the sea.
Only the most intrepid Norrathians have the power to save them.
- Ship-to-Ship Combat: Cross the plank and fight for your life on the open seas as you raid pirate vessels!
- Two Paths of Advancement: Battle pirates on the open seas or dive deep beneath the sea to Katta Castrum, lost stronghold of the Combine Empire.
- New Missions: Take your group through more than 60 challenging new missions ranging from defending merchant vessels against marauding pirates to uncovering the secrets behind the combine city and the danger that threatens it!
- Guild Banners: Guilds can create a unique Guild Banner from a large selection of symbols and colors. The banner becomes the mark of the guild and when enough guild members are in the same zone (two groups), the guild leaders or officers can plant the banner in the ground. While a guild banner is planted, members can use the Guild Hall portal to teleport directly to the banner. This allows players to easily catch up with guild mates. The guild banner can also be upgraded to provide different effects, like regeneration. Upgraded Guild Banners are expendable, but provide an effect to everyone in the guild who is in range of the banner while it is planted. Guilds can only have one standard up at a time. You can access Guild Banner information through a tab in the Guild Window and banners will be sold in the Plane of Knowledge.
- Fellowships: A Fellowship is like a mini-guild for those who play together regularly. Fellowships have a maximum of six players and exist in addition to guilds. All members of the Fellowship get a token, access to a Fellowship-only channel, and the ability to create campfires when at least three "fellows" are in the same area. Fellows use their tokens to transport directly to the campfire allowing them to catch up with their regular playmates quickly. Campfires can be upgraded to provide effects to nearby Fellows. These upgrades are expendable and need to be repurchased. A Fellowship can only have one campfire active at a time. Randall of the Fellows in the Plane of Knowledge will register Fellowships. Fellowship items are also available for sale in the Plane of Knowledge.
- Energeian Power Source Items: Tapping into the Combine Empire's technology, players gain access to a new inventory slot for an Energeian power source. Particular pieces of Energeiac armor will tap into Energeian power sources, gaining benefits from the type that is equipped. For example, an Energeiac sword gains a chance to cast a fire damage spell if a fire Energeian source is equipped or a frost spell if a cold one is. Energeian power sources are expendable and will deplete as they are used, but can be changed on the fly to let players customize effects simply by changing the Energeian source. Energeian items will be for sale from vendors, found on monsters, and some can be tradeskilled.
- Toxxulia Forest: An updated Toxxulia Forest is now available that includes Kerra Ridge and access to The Buried Sea expansion zones.
******************** *** Live Updates *** ********************
*** In Game Mail Sytem ***
In order to improve the performance of the in game mail system, starting on February 20, 2007, we will be implementing a routine purge that will clear out all in game mail that is more than 4 months old. This will be an ongoing process.
You can now use the Export feature. This new feature will grant players the ability to export their in-game mail to a text file in the EverQuest directory. To use the new Export feature, take the following steps:
- Open up the e-mail window (ctrl-E). - Select the messages you would like to export by clicking them in the top pane, using shift-click and/or ctrl-click if you would like to select multiple messages. - Click "Export". - The selected messages are then saved to a file in the EverQuest Mail directory with a name in the format: SavedMessages_<charactername>_<servername>.txt. - This export will need to be done with each character that has mail you wish to save.
*** Items ***
- Sharpshooting VII on Vae'Aender, Stitch's Bow now functions correctly. - Geerlock Clockwork Contraption can no longer be used by frogloks.
*** Quests
- Taskmistress Krisz can now be called out with 6 or more players instead of 18 or more.
*** Spells ***
- Mana Flare and similar effects will no longer fire on "procs". - The duration on Mana Flare has been doubled. - Mana Flare strikes now generate little to no additional agro. - Performer's Psalm of Pyrotechnics and Weshlu's Chillsong Aria will no longer work on damage over time spells. - Damage over time spells from Serpent's Spine have been retuned. Efficiency and damage have been increased across the board. - Several level-capped spells from Serpent's Spine have had their maximum level increased to 78: Echo of Misdirection, Spinning into the Void, Color Collapse, Dreams of Veldyn, and Wake of Subdual. - Debuffs that increase the damage the target takes from certain elements, (Icefall Breath, Skin to Vines, Scent of Twilight, and Malosinise) now work on Damage over Time spells as well as Direct Damage spells. - Skin to Vines can be applied to a wider variety of NPCs. - Icefall Breath now has an AC reduction component, as the spell's description indicated. - The efficiency on Sting of the Queen has been reduced. - Epic 1.5 and 2.0 effects now work up to level 75. - Aspect of Elemental Agony for Mages has been swapped with a new spell: Mass Elemental Transvergence. - Blazing Stance no longer works on non-Wizard pets. - Kindle is now a lower level version of Blazing Stance. - The Raging Servant and Bestial Empathy pets summoned using a Spire Servant focus now have an appropriate amount of hit points. - Several Shadowknight hate-generation spells had their cast time lowered from 1.5 to 1.0 seconds. - Echo of Misdirection has changed. It can no longer be used while the Monk is in combat. The effect is now a targeted AE. Its range has been increased, its level cap was increased, and the ability will not agro the target if it successfully lands.
*** NPC ***
- The skeletons in Dreadspire can no longer see through invisibility to undead.
*** Miscellaneous ***
- Tacvi, Inktu'Ta, Ikkinz, and Uqua now have the same entry requirements as their parent zones (Txevu, Qvic, Kod'Taz, and Yxtta). - Players are more buoyant than they were before. Notice how you don't sink when in water now? - The Ctrl-R-Click option has moved from the tradeskill window to the options window. - Players can now use /chat while they are hovering over their body. - A number of small issues with the bazaar trader logic have been addressed to make sure any changes made to items, prices, stack sizes update appropriate for other players. - When an NPC performs an AE Rampage, it will now emote "Soandso goes on a WILD RAMPAGE!"
*** Previously Updated ***
- Increased the number of spell runes that drop from the Large Events (Augment Events) in Frostcrypt and Ashengate from 2 to 3 - Added a corruption augment to the drops for the Large Events (Augment Events) in Frostcrypt and Ashengate
*** User Interface Changes ***
- Changed -
EQUI.xml EQUI_Animations.xml EQUI_GuildManagementWnd.xml EQUI_InspectWnd.xml EQUI_Inventory.xml EQUI_LootWnd.xml EQUI_OptionsWindow.xml EQUI_TradeskillWnd.xml
- New -
EQUI_FellowshipWnd.xml EQUI_NewPointMerchantWnd.xml
- The EverQuest Team |
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| 14-Dec-06 |
Today's patch message.
| Sony Online Entertainment wrote: | December 14th, 2006 _____________________
*** Tasks *** - Looting a stack of items should now update your tasks and quests appropriately.
*** Items *** - Keikolin`s Mindhaze Sleeves now have a chromatic damage focus effect instead of a magic damage focus effect. - Goru's Girdle of the Deceased now has Improved Parry IV instead of Improved Parry III. - Increased the damage on Fleshmelter, Lethar's Maul. - Ice-Striated Iron Orb should now function properly. - Reduced the weight on hot zone augments. - Items should now show their appropriate cast times.
*** Miscellaneous *** - Playing as a shroud that is significantly below your regular level now gives reduced experience while in a group environment just like it does while solo. - Instruments are now considered one-handed items regardless of which hand the instrument is in so you can wield an instrument and another item at the same time. You cannot wield two instruments at the same time. - Healing a pet now generates much less agro than before. Beware though, healing pets will still be noticed by NPCs and they will still be unhappy with the healer if the pet dies.
- The EverQuest Team |
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| 07-Dec-06 |
Open raid on KoS / Saryrn and Grummus.
Another open raid night for backflagging. The target was KoS and Saryrn, and we plowed through with a minimum of casualties, took a bit over an hour for it all  After the KoS / Saryrn Tweefiny <Wyrd Angels> took over raid lead and moved on Grummus.
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| 06-Dec-06 |
Another Furious Jailor farming event.
Some little farming event with some spectacular fights 
Grats to: Gereint for Cloak of Dimensional Imprisonment Torvus for Cloak of Dimensional Imprisonment Crianna for Ring of Dimensional Imprisonment Lupino for Belt of Dimensional Imprisonment Goradana for Rod of Dimensional Imprisonment Andonion for Buckler of Dimensional Imprisonment
And an equal amount of necklaces on little alts for their future
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| 05-Dec-06 |
Today's patch message.
| Sony Online Entertainment wrote: | December 5th, 2006 _____________________
*** Headlines ***
East and West Commons have been combined and graphically updated to form a newly revamped Commonlands zone!
*** Hot Zones ***
New Hot Zones! Some new zones and some familiar stomping grounds make up this set of Hot Zones. Included in these zones will be some new encounters and new items for you to enjoy.
The new hot zones are:
20 Kurn's Tower 25 Unrest 30 Tower of Frozen Shadow 35 Lower Guk 40 The Hole 45 Chardok 50 Sebilis 55 Grieg's End 60 Cazic Thule 65 Splitpaw
*** AAs ***
- Corrected an issue with the AA - Petrified Roots that was incorrectly increasing the chance for an NPC to break root. This ability should now correctly reduce the chance an NPC has to break root. - Modified the Serpent Spine Expendable AA abilities to be more powerful for the same cost. - Added Spell Critical chance increases to the Expendable AA Glyph of Destruction and opened it up for use by casters. - Deep Sleep will now work on mesmerization spells over level 70.
*** Items ***
- The weapon delay restrictions have been removed from the Mossy Tundra Stone and Everlasting Forge Coal. - Several high level TSS shields now have their appropriate augmentation slots. - The proc rate on Brightflame, Pride of the Lifebringer has been increased to a more appropriate level. - With the exception of diseased forages, the forages from The Serpents Spine zones have been given a small vendor value. - Changed most of the gems in the game to stack to 100. - Dyn'leth's Spy Glass has been improved to work more effectively. - Keikolin's Mindhaze Sleeves now have a chromatic damage focus effect instead of a magic damage focus effect. - The swarm pet from the Savage Platinum Fists functions correctly again.
*** NPCs ***
- NPCs can now potentially drop more than 8 items. Also, stackable items will be dropped as stacks instead of as several single items. - Added cash loot to some NPCs in Sunderock that had none. - Butcher Redloe now correctly describes how to make Blood Sausage. - Termun in Crescent Reach is a bit more forgiving of foreigners. - Lowered the poison effect on the lower half of snakes in the mesa. - Removed some errant drops from the base Thundercrest zone. - Increased the drop rates for the Powersources in Ashengate and Frostcrypt that are used for various armor tasks in Crescent Reach.
*** Spells ***
- Fixed an issue with casting spells as soon as spell gems started to become available, where the user would get a "Spell recovery time not yet met" error. - Players will now always be able to see themselves and their group members who are invisible or hiding. - Bolt spells should now function more appropriately. Arrows and bolt spells should now work regardless of height differences between you and your target, as long as you have line of sight. - The recourse effects from Doppelganger and Dimensional Instability can no longer be buff blocked. - Necklace of Warportal Fragments effect now requires vendor bought Small Portal Fragments as a reagent instead of Portal Fragments.
*** Quests ***
- Fixed a pathing issue that would cause the pilgrims on the Altar Escort task to warp through Icefall. - The Evidence of Corruption task has been modified slightly. Zhureni will no longer want Igneous Cairn Stones, Lava Ooze Glands, or the Vial of Burning Liquid until you have collected them all.
*** Tasks ***
- Changed an error in the text of Dorina's Quest in the Mesa. - Corrected an issue with the following Grandmaster Cultural Symbol quests: "Thundercrest Expedition", "The Latest in Clockworks!", and "A Bit of Spider, a Bit of Drake". If you are a Dwarf, High Elf, or Gnome, have the quest from before this update but haven't completed it, and the task has less than 6 steps including hidden ones marked with a "???", there are some special steps you can take to update your quest to include these changes while keeping your current progress. NOTE: These steps are not required and your task can be completed without going through this, but your task may not display updates properly. 1)Go to the Artisan in your home town that gave out the task. Be sure that you have a few minutes and do not zone or log out until you have completed all steps. 2) Say "Broken" to the Artisan and it will start a new dialog tree. 3) Read everything carefully and respond appropriately. There will be text in brackets. Be sure to say exactly what is in the brackets. You will be asked to remove tasks at certain steps. Be very certain you have the correct task highlighted before you hit the remove button. Take your time and follow the directions carefully. 4) Following these steps properly will give you the updated the task and preserve the progress you have made on the old version.
*** Tradeskills ***
- Some of the grandmaster cultural symbol tasks have been made easier by being less specific about the NPCs that are needed for the kill step. For example, if the kill step was "kill 120 Isle Drakes" it will now be "Kill 120 Isle Creatures". Additionally, the kill steps will only be able to be completed in the base zone, or instance of the base zone that is mentioned in the task text. The loot step will still only be on the specific creatures, and only in instances. - Metal Bits now stack more efficiently. - Changed the name of the three old cultural sewing kits and their tokens to make them stand out. They will continue to work for basic tailoring as they have for a while, and they will continue to not work for cultural tailoring, as they have not for a while. - Added fish from The Serpents Spine to the Bait Dispenser. - Fixed a misspelling of the recipe name for Feir'Dal Sewing Kit and Teir'Dal Sewing Kit. - Removed the tradeskill flag from Onyx Ring. - More of the "Blue Diamond Cultural" was set for Luclin release on progression servers. - Crystalwing Sewing Kit and Crescent Essence recipes can now be learned. - Crescent Essence can now be traded.
- The EverQuest Team |
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| 04-Dec-06 |
MB + TZ + VZ in an evening.
Another Patina open backflagging raid took MB in PoI and after that TZ and VZ in Drunder. A few more got EP flagged and lots got a missing flag, grats all and thanks for an enjoyable evening.
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| 03-Dec-06 |
Epics, lots of them, on a sunday.
Early afternoon we went out to visit good old Plane of Sky, and since all were keyed we could run straight to Pegasus island and kill the roamers there. Some 40 minutes later we killed Keeper of Souls before he even got to fire the second DT (suicidal gnome took the first). Bielzibub one step closer to Necro epic 1.0 by the cloak it dropped. Next we kept going with the nostalgia raids and went to PoFear to spawn the Ireblind Imp for Zerby, but someone else already cleared the zone. We found 3-4 scarelings up but none of them spawned the Enraged Imp. However, Fright was also up and Teto needed just the Child's Tear to finish shaman 1.0, so we pulled and killed him. To our big surprice he dropped Ball of Everliving Golem and Slime Blood of Cazic Thule. Grats to Vitamin for the ball (war epic 1.0) and to Bielzibub for last item for his epic, so he later same evening finished Necro 1.0. Some took a break for dinner while a few went off to CoM to kill first Neh Ashir then Rak Ashir, and also Teto could hand in for shaman epic 1.0. After this I got a tell from Rubarbb <Wyrd Angels> if I could come lend a hand on an epic kill for Dewinn, wizard epic 1.5 first fight on Elite Sun Revenant in Scarlet Desert. I thought this was a good opportunity to both help WA out and ask them to help us out as well later same evening. While people were eating dinner in Patina, WA and a few Patina tried to kill that ESR in SD - and wiped twice trying to figure out how to cope. Once after dinner reinforcements arrived from Patina, and we could kill it twice in a row for Dewinn <WA> and Aribba. Next we took off to Natimbi to do a fight for ranger epic 1.5 for Illuvian, and won that fight quite easily. Next to Bloodfields to kill The Keeper on the bridge for final monk epic 1.5 for Haltos <WA>, and finished it without sweat. Since we already were in Bloodfields we visited Girplan Devourer for Tweefiny's <WA> epic 1.5 (warrior) and killled it too. Last we ran to RCoD, next zone, and killed Krek Brimblade for Krayavok, his final fight for Warrior epic 1.5.
And then it was midnight, but a very nice day in EQ with a lot of pending fights completed. Grats to all, and thanks to Wyrd Angels guild for the cooperation, was enjoyable for all
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| 01-Dec-06 |
Open raid on Terris Thule and Agnarr.
Open raid on Terris Thule and Agnarr completed, almost flawlessly. And in just a few hours  Grats on flags all, and especially grats to a few more with access to EPs and Sol Ro Tower now.
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| 01-Dec-06 |
Patina 2 years old today.
The guild is 2 years old today.
During the two years we have come pretty far, both as a guild and with our alliance (Musketeers). Two years ago we were but a few, almost none flagged for any zones and too few to raid on our own. The guilds in our alliance were in the same situation.
Today we have reached Plane of Time with alliance and are well beyond into other expansions. Our guild has grown and is quite capable of raiding today by its own members, but there is room for more.
Most of all, we have kept our uniqueness - a mature ensemble, a drama-less guild featuring high quality guild chat and a generally pleasant atmosphere.
Congratulations
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| 30-Nov-06 |
Patina 10, <-> Furious Jailor 0.
Again we had a splendid evening in Dreadlands, blessed with 10 triggers and many more guildmates to help with the kills. Each and every Furious Jailor went down with no difficulty, yielding 10 nice upgrades to people. And we had loads of fun doing it too
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| 22-Nov-06 |
Patina 7 Furious Jailor 0.
Last night we went back to DL to farm the FJ. We left a couple of hours later with 7 necklaces and 7 nice upgrades for our members resulting in some happy people. This was followed by a quick trip to the Fortress of Drunder where we completed one of the pre quests for the warrior 1.5 epic.
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| 18-Nov-06 |
2 out of 3 Aint Bad.
Last night we held another open raid and went to the Plane of Tactics to visit the Zeks. Vallon and Tallon fell before us without any problem, but we failed on Rallos due to a missunderstanding when people went into the pit without hugging the wall. We hope take our revenge next Friday.
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