Patina
An EverQuest guild on Antonius Bayle

Date

News article (click to expand)
10-Jun-09 Today's Patch Message.
6/10/2009

*** Highlights ***

- Some items from the Seeds of Destruction expansion have had right-click effects added to them. Additionally, the power of some of the clicks on the highest end Secrets of Faydwer items has increased slightly.

- Poisons have had a small change to make them slightly harder for NPCs to resist. The PvP resist rate remains the same.

- New titles are now available for players who have done exceptionally well in the group version of the Dragons, Dragons, Dragons event.



*** Items ***

- Some items from the Seeds of Destruction expansion have had right-click effects added to them. Additionally, the power of some of the clicks on the highest end Secrets of Faydwer items has increased slightly.
- Air, Earth, Fire, Ice and Prismaridescent essences can now be combined with inert cores and core gearing kits in re-gearing kits to make steam or gyro cores. The inert cores are sold by Automated Vending Unit V in Dragonscale Hills. Additionally, the re-gearing kits have been reduced in price.


*** Spells ***

- The Wizard’s Mindfreeze spell should properly trigger procs from the Mana Recursion line.


*** Tradeskills ***

- Old buff poisons have had their contact ability moved to the same slot as the current new poisons. This is intended to make them no longer stack.
- Poisons have had a small change to make them slightly harder for NPCs to resist. The PvP resist rate remains the same.
- Rogue only DPS Poisons have had their hate reduced further.


*** Raids ***

- The basepop in the Mansion raid instance is now locked to the raid events. Most NPCs near raid bosses will not re-appear in the zone if that boss doesn’t spawn.


*** Miscellaneous ***

- Luminescent and Incandescent Culling Vortexes are now available upon completion of your third theme in Seeds of Destruction (The Void D).
- New titles are now available for players who have done exceptionally well in the group version of the Dragons, Dragons, Dragons event.
- Raised the cap on combat abilities to 200. This fixes an issue that was causing some individuals to be unable to learn new melee abilities from tomes.
- Fixed a problem with the voice chat bar that caused it to re-appear every time you zoned if voice was enabled.
- You can now scribe up to 90 pages worth of spells in your spellbook.
- Made various fixes to pet commands that were allowed or disallowed incorrectly.
- Clicking on your pet's target in the pet info window now targets your pet's target.


*** UI ***

- Fixed a crash related to the welcome screen.
- The friends list on the welcome screen now displays anonymous or roleplaying characters but with an "unknown" zone.
- The welcome screen friends list now uses the longer description of the zone name.

- Changed Files -

EQUI_Animations.xml
EQUI_BuffWindow.xml
EQUI_ShortDurationBuffWindow.xml


- The EverQuest Team

21-May-09 Today's Patch Message.
5/20/2009

*** Highlights ***

- A new window has been implemented that appears when you log in to the game. It is designed as a portal to display information pertinent to your character and the EQ community as a whole. This screen will be updated regularly with EverQuest information.
- The Luminescent and Incandescent Culling Vortexes available from Zebuxoruk in The Void can now transform a higher-level Luminessence or Incandessence into a lower-level version with the addition of one chronobine. They retain their prior use in removing essences from armor as well.


*** Items ***

- The Luminescent and Incandescent Culling Vortexes available from Zebuxoruk in The Void can now transform a higher-level Luminessence or Incandessence into a lower-level version with the addition of one chronobine. They retain their prior use in removing essences from armor as well.


*** Tradeskills ***

- Increased the drop rate on rogue poison components. The increase is 50% overall, and the drop rate from non-rogue humanoids was increased by 100x.


*** Spells ***

- A new Berserker discipline has been implemented. It is named Overpowering Frenzy and is available with other SoD disciplines.



- The EverQuest Team
14-May-09 Today's Patch Message.
5/14/2009

*** Highlights ***

- EQ’s 10th Anniversary celebrations continues. All the raid events will remain until May 25th. Lower Guk and Unrest group encounters kicked off on the 11th and end on the 25th as well. Enjoy the rest of the celebrations!


*** Items ***

- Added a missing heal focus to the Protective Gorget of the Deep.
- Added Improved Parry/Block to several neck items that were missing it.
- Applied new icons to the Beastlord epic 1.0 (Claws of the Savage Spirit).
- Changed the displayed solvent on many destroyable augments to make it clear that they can be dissolved by the Augmentation Solvent.
- Irae Faycite Shard: Ethereal Enhancement, Irae Faycite Shard: Klixcxyk's and Icesheet Casc., Irae Faycite Shard: Ethereal Burn and Irae Faycite Shard: Inizen's and Glacial Collapse should now properly focus the intended spells. A change has been made to all similar foci that should prevent a similar problem in the future.


*** Spells ***

- Triggered PC spells with large dummy values in cast time have had that time reduced or removed.


*** AAs ***

- The Berserker AAs Blur of Axes and Precision of Axes have been increased in power.
- The Shadow Knight AA "Cascading Theft of Life" has been renamed "Cascading Theft of Defense" to better fit its function.
- Harmonious arrow now correctly assigns hate to its user.


*** Raids ***

- Added Fractured Coeval Luminessence and Fractured Coeval Incandessence as a chance to drop from the chest that the mini bosses in discord tower drop. This also reduces the chance for stat and weapon augments from this chest.


*** Tradeskills ***

- The first set of changes to poison have been made. Strike of Ssraeshza poisons have a 10 second recast on them. Bite of the Shissar, Strike of the Shissar, Solusek's Burn and E'ci's Lament Poison remove about half the hate they give on each strike. Quellious' Trauma removes about half the hate it did before. Quellious' Trauma, Myrmidon's Sloth, Messenger's Bane, Fighter's Bane, Warlord's Bane, Archer's Bane and Monk's Bane have had their "proc count" increased so they last longer.
- Messenger's Bane poisons will properly snare their target rather than giving them a speed boost.
- The recipe for Thundering Blades Rk. II has been disabled. It should not yet be able to be created.


*** Pets ***

- Fixed some typos in the pet help window.
- Fixed some problems with hot-keyed commands not displaying their state correctly.
- A new "regroup" command has been added. This command is very similar to "stop" except when using "regroup" the pet will not only stop attacking, but will revert to either follow or guard depending on what is selected. This essentially mimics the old "hold" behavior. "Regroup" and "stop" are mutually exclusive. If you use "regroup" both sit and stop should turn off. If you use "stop" then "regroup" should turn off.


*** Miscellaneous ***

- Campfire summoning has been turned on for the following zones (note that all usual restrictions apply): Crystallos, Mansion, Qinimi, and Tipt.
- Guild Banner summoning has been turned on for the following zones (note that all usual restrictions apply): Uqua, Tacvi, Qinimi, Tipt, Anguish, Demiplane of Blood, Deathknell - Tower of Dissonance, Crystallos (both normal and raid), Mansion (both normal and raid), Discord Raid and Discord Tower Raid.
- Fixed a problem that was causing voice chat volume sliders to get stuck on the screen.
- Revamped the way guild information is stored on the server to get around limitations on the maximum number of guilds. Some servers were hitting the max.
- Fixed a problem with raid dumps that were made when the raid window was not visible.
- The voice chat bar is now visible on login if your voice chat is active.
- Fixed a problem with bard focuses that caused Singing and Instrument mastery to not work if the song was otherwise not focused by any item or effect.
- Fixed a problem with guild creation that was causing it to fail when you tried to create a guild with a name whose beginning was a subset of an existing guild (e.g. creating "Killer" when "Killers in the Mist" already existed).
- Fixed an issue with displayed ordering of marketplace items.

- The EverQuest Team
07-Apr-09 Today's Patch Message.
4/07/2009

*** Highlights ***

- New Veteran Reward: The 11th year Veteran Reward has been created. Those who are eligible will now be granted the AA "Summon Clockwork Banker."

- Make poison has new recipes and items. You will find the instructions on new vendors.

- A series of Rogue-only quests are now being offered by the Rogue Guilds of Norrath. Seek out the Poison Masters in your starting city for more information.

- New types of Defiant armor have made their appearance across Norrath.



*** Items ****

- Increased the bard instrument mod values on many SoF and SoD group and raid equipment pieces.

- Created a method for converting the original roboboar to the shiny roboboar and vice versa. The polishing and rusting devices can be found on the Geerlok Clockwork Merchant in Crescent Reach.

- Low-level Defiant armor will drop much more often.

- New types of Defiant armor have made their appearance across Norrath.

- Modified the Required and Recommended levels of the “Pet Proc” weapons from Fabled Planes of Power to be consistent. The Required level is now 75 for all of these items and the recommended level is now 79 for all of these items.

- The Brell's Party Plans book gives a bit more information about how to make the woven basket.

- Irae Faycite Shard: Tjudawos' Chant of Flame and and Irae Faycite Shard: Zeixshi-Kar's Chant of Frost have been changed to increase the duration of their respective spells by 1 tick instead of increasing their damage. Their names have been changed to “Durus” to match other Type 3 augs of similar effects.

- Modified the the naming of bard type 3 augs to be consistent with other type 3 augs.

- Removed all casting times and mana cost from Earthen Mud so it will proc for classes without mana (and not consume mana of those with it.)



*** Spells ***

- The Contact Innate in Battle Frenzy and Combat Frenzy now shares the slot with the Third Spire of Elements.



*** NPCs ***

- Fixed a bug that could cause the Fabled Tribal Leader Diseranon to stop spawning in Vegarlson, the Earthen Badlands.



*** Quest ***

- A series of Rogue-only quests are now being offered by the Rogue Guilds of Norrath. Seek out the Poison Masters in your starting city for more information.



*** Raids ***

- Corrected the faction issues in the Queen Malarian raid.

- Beware the clockwork devices in the Plane of Innovation! They pack a lot more punch during the Fabled times!



*** Tradeskills ***

- Wood strips recipe will now return the planing tool on success and failure. Additionally wood strips will now stack to 20, allowing the recipe to give you 4.

- Make poison has new recipes and items. You will find the instructions on new vendors.



*** AA ***

- The 11th year Veteran Reward has been created. Those who are eligible will now be granted the AA "Summon Clockwork Banker."

- The Advanced Pet Discipline AA and Animation Empathy AAs have been modified to match the new pet control functionality.

- Modified all 3 ranks of the Monk AA Five Point Palm to properly credit the Monk who used the Five Point Palm ability with the damage that results from this effect. You should now see a damage message, etc, indicating that the target took damage from the Player that cast the spell, rather than having the target of the AA silently do damage to themselves.

- Removed the Endurance cost from the Monk AA lines Eye Gouge, Stunning Kick, and Crippling Strike.



*** Zones ***

- Guild Banner summoning has been turned on for Solteris (note that all usual restrictions apply).



*** Pets ***

- Guard and follow are on separate buttons again. Guard and follow states are independent of stop and sit. Stop and sit are overrides for guard and follow. Pressing guard or follow when stop or sit are engaged will automatically turn them off.

- Changed the behavior of the stop command. It is now a toggle-able state. When activated, your pet will stand still and stop attacking, but remember who it hates. Stop can be turned off manually, or is automatically turned off whenever follow, guard, attack, qattack, or back off are used.

- Added the greater hold state (ghold). Greater hold is granted by pet discipline. It works very much like regular hold except that regular hold allows opponents to be added to the pet's hate list when the pet already has opponents on its list. Greater hold only allows NPCs you specifically add via attack or qattack to be added to its hate list. Hold and ghold are mutually exclusive.

- Pet help has been updated with the new information about these changes.



*** Miscellaneous ***

- Fixed a crash with certain custom UIs with custom hot bars.

- Fixed a problem that caused the quest level ranges for quest givers to not be displayed under their name.

- Lockout timers can once again be sorted in the expedition window.



*** UI ***

- Optimized the raid window to get rid of the long pause when opening it when there are a large number of people in the raid.



*** Previously Hotfixed ***

- Ierene Seldon now spawns in her correct location in the Blue Hawk's Tavern.

- Tober Grandim in Blightfire Moors will no longer agro on players.

- The Manaetic Behemoth should once again appear in the Plane of Innovation.

- Nettle Higglesbury should now correctly gather some rabble rousers around him once he's finished his pie.

- Fixed a problem with Atler Flamejabber. He should now reappear in his correct location after someone has completed his quest.



- The EverQuest Team
12-Mar-09 Today's Patch Message.
3/12/2009


*** Highlights ***

- Guild Creation Tool: Players can now get their guilds created in-game by using the Guild Management window. When opening the Guild Management Window (Alt + G) when you are not in a guild, you will be asked if you would like to create one. All existing guild naming rules still apply. Only one guild is permitted per server per account. Guilds cannot be created while in a shroud.

- Pet Window Improvements: The functionality of the Pet Window has been improved by allowing players to customize each button individually. These changes also allow players to add commands that they pick up via AAs. We've also added some new commands including a pet hold command. (See UI: Pet Window Improvements below)

- Enhanced Raid Window: We've updated the raid management window to allow for sorting and expedition / shared task management improvements. Also added AFK, dead, and out of zone status. (See UI: Enhanced Raid Window below)


*** Items ***

- Nakk's Enduring Bauble now looks just like the gem from a ring, instead of a ring.
- The Durus Faycite Shard: Gorenaire's Chant of Frost, and Durus Faycite Shard: Talendor's Chant of Flame now increase the duration of their respective songs by 1 tick instead of increasing the damage.


*** Spells ***

- Cantata of Rodcet now increases HP and Mana regen by 61/70/75 and 50/58/62 for Ranks 1/2/3, up from 51/60/65 and 42/50/54
- Fixed a problem with Performance resonance that was causing it to focus a number of effects that it shouldn't have.
- Lowered the endurance cost on Wheel of Fists to 253/288/307 down from 316/360/384.
- Lowered the endurance cost on Whorl of Fists to 308/351/374 down from 385/439/468.
- Modified the stacking order of the Calanin's Synergy discipline to better stack with other similar abilities including the effect from Deceivers Blight Strike and other spells that use the same effect.
- Talisman of the Stalwart scrolls can now be scribed by druids.
- The combat proc granted by Arcane Arietta will now cause additional damage for bards based on their wind instrument mods. This only effects the procs for the bard herself, and not the rest of the group.
- The endurance cost for Calanin's Synergy has been increased to 385/439/468 up from 308/351/374. The duration in the effect has been increased by 6 seconds.
- The Twincast Self Buff spells are no longer focused by duration extension focuses.



*** Tradeskills ***

- Fixed a bug with the Pure sealed power-sources made via tradeskills. They were opening one tier behind where they should (so the Tier 1 took Tier 2 raid to open.) They should now open properly with the proper tier of content.
- Fixed an issue with Dull, Murky and Foggy Sealed Energeian Orbs that could prevent them from opening properly.
- The following spells created by spell research now create a duplicate scroll instead of the original scroll. The original scrolls are now no trade. This does mean that you may have a no trade version currently, unfortunately there is no reasonable solution for a refund that is not able to allow players to create infinite scrolls. This change is intended to prevent players from creating infinite scrolls for free. Skill: Champion's Aura, Skill: Poison Spikes Trap, Skill: Master's Aura, Skill: Bloodlust Aura, Spell: Blessed Aura, Spell: Decrepit Skin, Spell: Aura of the Muse, Spell: Elddar's Grasp, Spell: Puratus, Spell: Moonshadow, Spell: Ghost of Renewal, Spell: Mind Shatter, Spell: Chaos Flame, Spell: Iceflame Guard, Spell: Mind Flay, and Spell: Spirit of Oroshar.
- The research spell Odium can now be researched by priests as intended.


*** NPCs ***

- Dragorn Muramites should be providing a normal amount of experience again.
- Fenden Helter has decided to mark down many of his items.
- Additional items have been added to Fenden Helter in Dragonscale and are available for purchase.


*** AA ***

- Modified how the AAs Animation Empathy and Advanced Pet Discipline function to support the new Pet changes to the User Interface and Pet controls.
- Replaced the Skill Cap adjustments on Third Spire of Ancestors and Third Spire of the Savage Lord with a bonus to minimum damage to avoid certain stacking conflicts.
- Adjusted the stacking order on Rogue's Fury to better stack with various Rogue disciplines, including Deadeye and Deadly Precision.


*** Miscellaneous ***

- Made various zone stability improvements.


*** UI: General ***

- Enhanced the Raid Window. (See UI: Enhanced Raid Window)
- The Pet Window has received a revamp! (See UI: Pet Window Improvements)
- Added chat window text output for users being invited to raids even when the raid confirmation popup is turned on.
- Added a button in the options general tab that toggles display of pet owner names on pets.
- Fixed a bug that sometimes caused two players to appear to share ownership of the same mercenary when they zoned simultaneously with unsuspended mercenaries.
- You should no longer be spammed with focus effect messages when you have an active mercenary .
- For custom UI creators, ListboxColumns can now have their own tooltips instead of just the Listbox.


*** UI: Enhanced Raid Window ***

- Updated the raid management window to allow for sorting and expedition / shared task management improvements. Also added AFK, dead, and out of zone status.
- Created the /comparetaskraid (Shared Task - Raid) and /compareexpedraid (Expedition - Raid) commands to list the players that are not in both lists.
- Updated the expedition window to allow for simplified raid and shared task invitations.
- Updated the shared task window to allow for simplified raid and expedition invitations.
- The group numbers in the raid window are now color coded in order to better differentiate between groups when sorting by group.
- Column headers now each have their own tool tip.


*** UI: Pet Window Improvements ***

- You can now assign buttons to all pet commands in the pet window.
- Pet target will be displayed under your pets hp bar so you will always know who your pet is attacking.
- Added toggleable buttons throughout the pet UI for sit/stand, follow/guard, focus, hold, taunt, and spell hold.
- Added new pet text based commands. You will now be able to toggle all states off or on, or simply toggle the state with a pet text based command. For example, /pet focus on, /pet focus off, and /pet focus.
- Added a new pet attack command to switch your pet to attack the new target regardless of AA's or level; great for new and low level players. The old command will still exist as qattack.
- Added a pet hold functionality.
- New pet focus + pet hold functionality (call this pet state "pet convergence" ). Now, when you turn on both the focus and hold states, your pet will attack SPECIFICALLY what you want it to and when finished won't attack or aggro or do anything else.
- Improved /pet back off. Fully clears the hate list and stops your pet from doing whatever it was doing before.
- Pet follow is now on by default when entering zones.
- Added the pet owner's name below the pet name text (i.e., "Soandso's pet").
- When right clicking a pet button, commands not available to you are filtered out.
- Added messages your pet will say when issued different commands to clarify the intended behavior.
- The state of all pet buttons are now persisted across zoning and logging (except sit and follow that default to their appropriate settings when zoning).
- The UI layout of the pet window is now stored across zoning and logging.
- Integrated pet help has now been implemented and put into the EverQuest pet info window. Click the question mark next to the pet close box to access the pet help dialog.
- When enchanter pets are summoned, they properly only have the Get Lost command, unless they have the special grant pet command SPA/AA.
- Pet spell hold is now available as a command in the pet window.

- New -

EQUI_GuildCreationWindow.xml

- Changed -

EQUI.xml
EQUI_DynamicZoneWnd.xml
EQUI_HotButtonWnd.xml
EQUI_OptionsWindow.xml
EQUI_RaidWindow.xml
EQUI_TaskWnd.xml
SIDL.xml



- The EverQuest Team
11-Feb-09 Today's Patch Message.
February 11, 2009
_____________________


*** Highlights ***

- Buffs that have a levitation effect are no longer stripped when you enter zones marked as no-levitate. When you enter a no-levitate zone, you will receive a message that the levitation effect has been disabled. Additional effects provided by the buffs (if any) will remain enabled. This means that levitation buffs that have other effects connected to them (i.e. Spirit of the Eagle's speed boost effect) can now be used in a no-levitate zone.

- The armor sets for Seeds of Destruction have been modified to improve the balance of stats for the individual pieces while adding more consistency within the sets. Some of the changes include an improved consistency between chaos" and "order" sets, the addition of Focus Effects to Tier 3 Raid breastplates, the addition of Slot 15 to Tier 3 and 4 for group and raid armor, and the improvement of the Heroic stats.

- Tradeskilled Pure Powersources can now be unlocked with many of the flagging SoF and SoD raids. Past kills will work to unlock these items.


*** Items ***

- Added a potion slot to appropriate SoD belts.
- Added Backstab Skill mod to Inured, Elegant and Stalwart Daggers and Short Spears.
- The armor sets for Seeds of Destruction have been modified to improve the balance of stats for the individual pieces while adding more consistency within the sets. Some of the changes include an improved consistency between chaos" and "order" sets, the addition of Focus Effects to Tier 3 Raid breastplates, the addition of Slot 15 to Tier 3 and 4 for group and raid armor, and the improvement of the Heroic stats.
- Added the correct parry/block effect to the Attendant's Collar.
- Altered the merchant price of the Class XIV Distillates sold by NPCs.
- Armor Emblems will now increase with SoD armor as you have more armor of the same tier, instead of same set.
- Fixed the level limit on the focus and click spells on the SoD breastplates that were set too low.
- Raised the bard focus on the Concordant and Discordant boots and helm.


*** Spells ***

- Cast times on enchanter and cleric nuke Spells have been reduced, and their recast times have been increased.


*** AA ***

- Adjusted the stacking order on Combat Frenzy and Battle Frenzy to better stack with other spells, specifically certain Shaman spells.
- The AA Vehement Rage now has an instant cast time.
- Added 1 additional rank to the Extended Ingenuity AA.

*** NPCs ***

- Borskar might show up while you are dealing with the Hiding in Plain Sight mission.
- Eliowie Dawnheart and Groomb Mystseer will be guarding their respective camps in Bloody Kithicor.
- Fracture will now have a limit to how many times he can fracture. He will also now drop some loot if you break him up enough.
- Merchants that sell class XIV Distillates now also sell Distillate of Spirituality XIV and Distillate of Replenishment XIV.
- The Bear Denmother will now show up in Oceangreen Hills to avenge the death of her kin.
- The creatures called Malign and The Blight Wisp can now show up at night near the Village of Oceangreen.
- Veltarik has been seen roaming the halls of Korafax.


*** Quests ***

- Ostorm in the Temple of Solusek Ro will properly reset your specializations regardless of how high your skill is.


*** Raids ***

- Discord Raids no longer require discord missions to participate, only the requester must do the missions.


*** Tradeskills ***

- Added a recipe for making Timeless Hunter’s Sausage that uses Rock Salt instead of Coarse Salt.
- Created research recipes for the following missing spells, tomes and songs: Song: Denon's Dirge of Destruction Rk. II, Song: Fermata of Preservation Rk. II, Song: Staccato Rhythms Rk. II, Spell: Challenge for Honor Rk. II, Spell: Challenge for Power Rk. II, Spell: Claw of Selay Rk. II, Spell: Concussive Blast Rk. II, Spell: Consumed by the Hunt Rk. II, Spell: Demand for Blood Rk. II, Spell: Ethereal Conflagration Rk. II, Spell: Eyes of the Owl Rk. II, Spell: Malis Rk. II, Spell: Mass Elemental Transvergence Rk. II, Spell: Patient Harvest Rk. II, Spell: Potameid Salve Rk. II, Spell: Promised Renewal Rk. II, Spell: Remorse for the Fallen Rk. II, Spell: Remorseless Demeanor Rk. II, Spell: Spinning into the Void Rk. II, Spell: Talisman of the Panther Rk. II, Spell: Thundering Blades Rk. II, Spell: Bloodcurdling Shriek Rk. II, Spell: Wilting Foliage Rk. II, Tome of Assassin Discipline Rk. II, Tome of Berserking Discipline Rk. II, Tome of Blinding Flash Rk. II, Tome of Clawstriker's Flurry Rk. II, Tome of Final Stand Discipline Rk. II, Tome of Guide of Toxicity Rk. II, Tome of Impenetrable Discipline Rk. II, Tome of Jolting Kicks Rk. II, Tome of Last Breath Rk. II, Tome of Lithe Discipline Rk. II, Tome of Moment of Calm Rk. II, Tome of Scowl Rk. II, Tome of Unsettling Scream Rk. II, and Tome of Vortex Blade Rk. II.
- Tradeskilled Pure Powersources can now be unlocked with many of the flagging SoF and SoD raids. Past kills will work to unlock these items.


*** Zones ***

- Banners can no longer be used to teleport into Discord Raids. They can still be placed for stats.


*** Mercenaries ***

- Fixed a problem with the tank merc AI that caused the merc (when set to main tank) to get in a loop trying to bazu bellow its target, - when a number of other targets nearby are mezzed cause it to not actually attack.
- Mercenary healers will now be much more interested in healing you when you are out of combat.


*** Miscellaneous ***

- Bard instrument mods are now using the focus system. All bard instruments now have a focus effect that amounts to the same bonus the instrument was getting previously. The display is somewhat different. As an example, prior to this change, a percussion mod of 28 was a 2.8x multiplier on effects. This will now be displayed as a focus effect like "Percussion Resonance 18" that gives a 180% boost to percussion. This is equivalent to the original 2.8x multiplier.
- Bard songs can now be capped individually and a system has been put in place to allow much better scaling of bard song effects and focuses in the future.
- Fixed an issue where players were getting kill credit even though they did not out-damage NPCs that were attacking the mob.
- Eye of Zomm can now be cast while on a mount.
- Fixed some issues with players being unable to get out of water when they have low swimming skill.
- Recast shader should now be visible in the potion belt window.
- Fixed a few bugs dealing with corpse targeting using the group window.
- Added a hover over "percentage" tooltip to the AA Exp bar in the inventory window.
- Made some changes to the code introduced in the last live update that reset your spell timers when a spell fails to land.
- Fixed an issue where pet buffs would appear to be counting down while in the guild lobby.
- Some versions of Zebuxoruk will now sell Temporal Polymorphic Cells. These cells will transform a Luminescence to an Incandescence and vice versa.
- Tavid Dennant in the guild lobby has a limited amount of items that players can use to alter their Seeds of Destruction Armor. He does not sell these like the quest items he holds, but will give them to you if you talk to him about [items].
- Zebuxoruk now sells purity augments for chronobines.
- Fixed a problem with shared banks that caused items to be lost on the Firiona Vie server (mostly).
- Buffs that have a levitation effect are no longer stripped when you enter zones marked as no-levitate. When you enter a no-levitate zone, you will receive a message that the levitation effect has been disabled. Additional effects provided by the buffs (if any) will remain enabled. This means that levitation buffs that have other effects connected to them (i.e. Spirit of the Eagle's speed boost effect) can now be used in a no-levitate zone.
- Fixed a problem with reagent preservation focuses that cause them to only preserve one reagent instead of preserving all the reagents requires for the spell if it required more than one. This specifically fixes the problem with Axe of the Eradicator.


*** UI ***

- Made some significant changes to the way buffs are sent to the client to fix a slew of bugs and commonize things with the target buff window.

- Changed -

EQUI.xml
EQUI_CastSpellWnd.xml
EQUI_OptionsWindow.xml
EQUI_PetInfoWindow.xml
EQUI_RewardSelectionWnd.xml
EQUI_TargetWindow.xml



- The EverQuest Team




January 20, 2009
_____________________


*** Highlights ***


*** Items ***

- Created new stat and weapon augments for tier 4 and 5 as well as purity augments for all tiers of SoD.
- Effects have been added to appropriate breastplates and robes from the SoD expansion.
- There are now global rare drop augments in the earth and discord themes.
- Fixed an issue with the slot 15 emblems. They should now work with Seeds of Destruction armor.

*** Spells ***

- A new Monk discipline has been implemented named Calanin’s Synergy.
- Fixed a bug that would cause some disciplines to lock out certain AAs. An example of this is the Rogue ability Bleed locking out the Rogue AA Escape.
- Aurora of Morrow and similar effects will no longer count corpses of dead group members.

*** Quests ***

- In the Field of Scale, The Grand Illusion and all sub-quests have been changed to be non-repeatable.
- Nedsin in Korascian Warrens will now deliver all of his tasks.


*** Raids ***

- Added titles for completing the final events in Discord Tower.
- In order to receive the reward for defeating Crazok in Bloodmoon, you will now have to complete the entire task.
- Made some tuning changes to Tower of Discord Raids 4 and 5.
- Slightly modified the tether box for the Crystalline Tyranont.
- The chest in the Old Blackburrow raid should now display properly.
- The Ikaav Entrancement spell will be slower to spread, easier to resist and have a smaller infectious radius, as well as a shorter duration.


*** AAs ***

- Added a wear off message to the Heal over Time component of the higher level ranks of Lay on Hands.
- Adjusted the slot order for the AA effect Third Spire of Nature Effect to resolve a stacking issue.
- Corrected an issue with the last 3 ranks of Army of the Dead AA (Necro) that had removed several melee skills from the newest ranks of swarm pets.
- Corrected an issue with the last 3 ranks of the Swarm of Decay AA (Necro) that was causing the wrong spell to be cast by the NPCs.
- Modified the Slot order on the AAs Third Spire of Ancestors and Third Spire of the Savage Lord to resolve some stacking issues.
- Several AAs that used the Skill Damage Amount bonus, specifically from the "Spire" lines, have had the values retuned to better match the intended damage returns from these abilities.


*** Mercenaries ***

- Mercenaries will no longer charge you if you have had them in passive stance for a complete billing period and you zone.
- Mercenaries will now be taken into consideration for player counting in dynamic zones if mercenaries are allowed into these dynamic zones.
- Fixed some problems that caused mercenaries to incorrectly think they were still in combat.
- Healer mercs will now retry a resurrect more quickly if the initial resurrect fails while the target player is zoning.
- Added timed mercenary debug logging. If you submit a /bug with type Mercenaries or use /merclog, the next 20 seconds of actions and decisions made by your mercenary will be logged. Please use /bug to describe what you perceive the problem is, so we can determine what we're looking at with the log.
- Changed PvP calculations so that mercenaries being hit from PCs or other mercenaries take full damage with no mitigation, avoidance or resist checks. They also no longer resist stuns from PCs or other mercenaries.
- Fixed a bug that was causing corpses to poof with no experience if a mercenary whose owner was dead in hover mode was the first on the hate list (it didn't necessarily have to do the most damage).


*** Miscellaneous ***

- Enabled the environmental sound toggle on ambient sounds in the following zones: Abysmal Sea, Ashengate, Direwind, Dreadspire (and Demi-Plane of Blood), Ikkinz, Lavastorm Mountains, Kod'Taz, Tipt, and Vxed. The Master still commands his orchestra, however.
- The gnomes have made an adjustment to their cannons in Dragonscale Hills that should hopefully make them a bit more reliable.
- Possible fix for a zone crash related to NPCs with linked aggro in the Discord Tower raids.
- Characters on mounts can now use the Dragonscale Hills cannon.
- Twincast will no longer fire on detrimental spells used on another player (PvP).
- Players will no longer receive diagnostic messages about loading database strings when first logging in.
- Fixed a bug with experience gained while in a group with a shrouded member. Under certain conditions, experience could be either way too high for the shrouded player, or way too low for the unshrouded player.
- When inviting another player to a raid, if the player rejects your invitation, you will now receive a message stating that your invitation was rejected.
- Added a popup confirmation dialog (that can be switched off in the options menu) when you are invited to a raid.
- If auto stand is active, drinking a potion will now make you stand.
- Increased the sizes settable by the /chatfontsize command up to size 10 to make reading easier on high resolution displays.
- Fixed a bug that left pets in the world when you kicked yourself off when logging in.
- Your LFG flag will no longer drop when you change your group role with a mercenary in the group.
- Spell recast timers should now be fixed in most cases. After this change, if your spell does not land or gets interrupted for any reason, you will be able to immediately cast the spell again.
- AA points banked are now limited to 30 even when you are shrouded.


** Login ***

- Fixed an issue that was causing the kick request prompt to disappear after 5 seconds and default to accept the kick request of a player logging in with the same account.
- Added an option in the general options page to allow a player to set their client to automatically accept kick requests from others logging in with the same account. This is helpful for those that might frequently play from two locations. They can set their clients to automatically accept their kick request (without this option set, your client will default to denying the request).


*** UI ***

- Added a toggle to turn off the new left click camera functionality.
- Fixed a bug that caused potions to not grey out when they had a recast timer under certain circumstances.
- Fixed an issue with the left-button getting stuck when in 3rd person camera mode. This could happen if you cast a spell with a hotkey while rotating the camera using the left mouse button.
- The third person camera will now always turn the character when in mouse walk mode. (Formerly going into mouse walk mode from the left button behaved differently than going into mouse walk mode from the right button.)
- Fixed issue with third person camera not resetting to behind the head when changing from first person.

- Changed -

EQUI_Animations.xml
EQUI_OptionsWindow.xml



- The EverQuest Team

20-Jan-09 Today's Patch Message.
January 20, 2009
_____________________


*** Highlights ***


*** Items ***

- Created new stat and weapon augments for tier 4 and 5 as well as purity augments for all tiers of SoD.
- Effects have been added to appropriate breastplates and robes from the SoD expansion.
- There are now global rare drop augments in the earth and discord themes.
- Fixed an issue with the slot 15 emblems. They should now work with Seeds of Destruction armor.

*** Spells ***

- A new Monk discipline has been implemented named Calanin’s Synergy.
- Fixed a bug that would cause some disciplines to lock out certain AAs. An example of this is the Rogue ability Bleed locking out the Rogue AA Escape.
- Aurora of Morrow and similar effects will no longer count corpses of dead group members.

*** Quests ***

- In the Field of Scale, The Grand Illusion and all sub-quests have been changed to be non-repeatable.
- Nedsin in Korascian Warrens will now deliver all of his tasks.


*** Raids ***

- Added titles for completing the final events in Discord Tower.
- In order to receive the reward for defeating Crazok in Bloodmoon, you will now have to complete the entire task.
- Made some tuning changes to Tower of Discord Raids 4 and 5.
- Slightly modified the tether box for the Crystalline Tyranont.
- The chest in the Old Blackburrow raid should now display properly.
- The Ikaav Entrancement spell will be slower to spread, easier to resist and have a smaller infectious radius, as well as a shorter duration.


*** AAs ***

- Added a wear off message to the Heal over Time component of the higher level ranks of Lay on Hands.
- Adjusted the slot order for the AA effect Third Spire of Nature Effect to resolve a stacking issue.
- Corrected an issue with the last 3 ranks of Army of the Dead AA (Necro) that had removed several melee skills from the newest ranks of swarm pets.
- Corrected an issue with the last 3 ranks of the Swarm of Decay AA (Necro) that was causing the wrong spell to be cast by the NPCs.
- Modified the Slot order on the AAs Third Spire of Ancestors and Third Spire of the Savage Lord to resolve some stacking issues.
- Several AAs that used the Skill Damage Amount bonus, specifically from the "Spire" lines, have had the values retuned to better match the intended damage returns from these abilities.


*** Mercenaries ***

- Mercenaries will no longer charge you if you have had them in passive stance for a complete billing period and you zone.
- Mercenaries will now be taken into consideration for player counting in dynamic zones if mercenaries are allowed into these dynamic zones.
- Fixed some problems that caused mercenaries to incorrectly think they were still in combat.
- Healer mercs will now retry a resurrect more quickly if the initial resurrect fails while the target player is zoning.
- Added timed mercenary debug logging. If you submit a /bug with type Mercenaries or use /merclog, the next 20 seconds of actions and decisions made by your mercenary will be logged. Please use /bug to describe what you perceive the problem is, so we can determine what we're looking at with the log.
- Changed PvP calculations so that mercenaries being hit from PCs or other mercenaries take full damage with no mitigation, avoidance or resist checks. They also no longer resist stuns from PCs or other mercenaries.
- Fixed a bug that was causing corpses to poof with no experience if a mercenary whose owner was dead in hover mode was the first on the hate list (it didn't necessarily have to do the most damage).


*** Miscellaneous ***

- Enabled the environmental sound toggle on ambient sounds in the following zones: Abysmal Sea, Ashengate, Direwind, Dreadspire (and Demi-Plane of Blood), Ikkinz, Lavastorm Mountains, Kod'Taz, Tipt, and Vxed. The Master still commands his orchestra, however.
- The gnomes have made an adjustment to their cannons in Dragonscale Hills that should hopefully make them a bit more reliable.
- Possible fix for a zone crash related to NPCs with linked aggro in the Discord Tower raids.
- Characters on mounts can now use the Dragonscale Hills cannon.
- Twincast will no longer fire on detrimental spells used on another player (PvP).
- Players will no longer receive diagnostic messages about loading database strings when first logging in.
- Fixed a bug with experience gained while in a group with a shrouded member. Under certain conditions, experience could be either way too high for the shrouded player, or way too low for the unshrouded player.
- When inviting another player to a raid, if the player rejects your invitation, you will now receive a message stating that your invitation was rejected.
- Added a popup confirmation dialog (that can be switched off in the options menu) when you are invited to a raid.
- If auto stand is active, drinking a potion will now make you stand.
- Increased the sizes settable by the /chatfontsize command up to size 10 to make reading easier on high resolution displays.
- Fixed a bug that left pets in the world when you kicked yourself off when logging in.
- Your LFG flag will no longer drop when you change your group role with a mercenary in the group.
- Spell recast timers should now be fixed in most cases. After this change, if your spell does not land or gets interrupted for any reason, you will be able to immediately cast the spell again.
- AA points banked are now limited to 30 even when you are shrouded.


** Login ***

- Fixed an issue that was causing the kick request prompt to disappear after 5 seconds and default to accept the kick request of a player logging in with the same account.
- Added an option in the general options page to allow a player to set their client to automatically accept kick requests from others logging in with the same account. This is helpful for those that might frequently play from two locations. They can set their clients to automatically accept their kick request (without this option set, your client will default to denying the request).


*** UI ***

- Added a toggle to turn off the new left click camera functionality.
- Fixed a bug that caused potions to not grey out when they had a recast timer under certain circumstances.
- Fixed an issue with the left-button getting stuck when in 3rd person camera mode. This could happen if you cast a spell with a hotkey while rotating the camera using the left mouse button.
- The third person camera will now always turn the character when in mouse walk mode. (Formerly going into mouse walk mode from the left button behaved differently than going into mouse walk mode from the right button.)
- Fixed issue with third person camera not resetting to behind the head when changing from first person.

- Changed -

EQUI_Animations.xml
EQUI_OptionsWindow.xml



- The EverQuest Team
24-Dec-08 Christmas Patch Message.
*** Highlights ***

Happy Holidays from the EverQuest Team!

A Frosty Experience Bonus: To help them celebrate the season of Frostfell, adventurers will be surrounded by a frosty bonus experience increase of twenty-five percent starting with Tuesday, December 23, 2008. The frosty bonus experience will remain until the end of Frostfell, Tuesday January 6, 2009. Enjoy the holidays!
Fan Faire Workshop Quests: At the 2008 SOE Fan Faire in Las Vegas, several EverQuest players got a chance to participate in a Quest Workshop where members of the EQ Development team walked them through the quest creation process. The following quests have been implemented this update:
Gyrospire Relocator: Researcher Stripcog has unearthed a device that will allow a being to teleport to the top of each of the gyrospires. Unfortunately, he needs the assistance of others to help get the device working again. This quest was implemented with the assistance of Shadowkiller of Stromm, Ledau of Prexus, and Brasse, Cheremoya, Palarran, Starrla, Xapp, Sumdaye and Numayre from The Tribunal.
Kicking Tail: Scribe Choone’s party, attempting to help Choone research a story for Gimblefixx, was ambushed and nearly wiped out, save Scribe Choone himself. Choone wants the players to thin out the minotaur warriors enough for his mission to continue, and especially to kill the big mean taskmaster known as Higoren. See Scribe Choone in Dragonscale Hills to find out more. This quest was implemented with the assistance of Hellbent of Firiona Vie, Nizgog, Aroraskie, Indico, and Rigss of Erollisi Marr, and Hulkling of The Tribunal.
Improved linkdead Recovery: We've decreased the amount of time linkdead players will have to wait to log back in because of a stuck character.
Improved camera control: We added the ability to rotate the 3rd person camera (the one you get when you use the mousewheel) using the left mouse button. This allows you to move the camera around your character without rotating the character. This is very similar to the way 3rd person cameras work in many other games.
Hot Zone Tasks: In addition to reminding players about the current Hot Zones, Franklin Teek in Plane of Knowledge now offers tasks for the most recent Hot Zones.
TSS Flag Requirements Removed: Removed the flag requirements for The Serpent Spine (TSS) expansion raids to enter the raid zones as long as you are level 74 or higher. The person requesting the raids will still be required to have the proper flags to request the raid.
SoF Crystal Drops Increased: Increased the number of Oil Stained Crystals that are dropped at the conclusion of the final event in Meldrath’s Mansion from six to twelve.
Lesson of the Devoted Improved: The Veteran AA Lesson of the Devoted will no longer be removed by death.
Bard Type 3 Augments: Added Bard type 3 augments to SoF and SoD faction vendors.
Weapon Ratio Changes: Some of the Seeds of Destruction (SoD) group weapons had their ratios further tweaked. This is a completion of some previous changes that didn’t quite make last Update.
New Icons for the Original Epics: With the newly discovered old set of icons, we gave the original epic 1.0s their intended art (for the original 1.0 epics that had one made).
Physical Resist Changes: Made tuning adjustments (downward) on many NPCs that had higher-than-expected resistances to Physical Attacks (Such as the Monk Eye Gouge attack). These attacks should be much more reliable now.
*** Items ***

Added Bard type 3 augments to SoF and SoD faction vendors.
Some of the SoD group weapons had their ratios further tweaked. This is a completion of some previous changes that didn’t quite make last Update.
With the newly discovered old set of icons, we gave the original epic 1.0s their intended art (for the original 1.0 epics that had one made).
The Master Artisan Satchel should no longer display haste effect information when a haste item is placed inside it.
*** Spells ***

Made more tradeskill-created spells tradable on Firiona Vie.
Swapped the Earthen Embrace and Serpent Vines spells back to their proper items.
The effect from the Aura of Rodcet will now pulse every 6 seconds instead of being a persistent effect, allowing its effect to stack with Lich and Clarity lines.
The mana boost from the Aura of Rodcet now mimics the effect of Cantata / Chorus of Rodcet.
Puratus, Fulkitcher Weave, and Cantata of Courage spells should now work properly.
Bards will no longer have their mana drained by the spell Mana Ignite, though they should still take damage from the spell.
*** NPCs ***

Added some of the special resistances, like mez and stun, on the rare/named NPCs in Korafax, Field of Scale and Old Bloodfield.
Fixed an issue that was causing some mobs in Old Bloodfield to despawn unexpectedly.
Physical Resist Changes: Made tuning adjustments (downward) on many NPCs that had higher-than-expected resistances to Physical Attacks (Such as the Monk Eye Gouge attack). These attacks should be much more reliable now.
Rathework Guardians are now a good deal faster than they were before.
*** Quests ***

Implemented the Fan Faire quest "Kicking Tail." See Scribe Choone in Dragonscale Hills to find out more.
The Fan Faire quest Gyrospire Relocation has been implemented. Find Researcher Stripcog in Mechanotus for more information.
In addition to reminding players about the current Hot Zones, Franklin Teek in Plane of Knowledge is pleased to once again offer tasks that take place in these zones.
The Old Bloodfields quest called "Deliver the Message" is now a shared task. We also fixed issues that could cause it to fail to update.
Slowed down the respawn rate in the Permafrost Frostfell mission.
*** Raids ***

Increased the number of Oil Stained Crystals that are dropped at the conclusion of the final event in Meldrath’s Mansion from six to twelve.
Removed the flag requirements for TSS raids to enter the raid zones as long as you are level 74 or higher. The person requesting the raids will still be required to have the proper flags to request the raid.
The Stasis room raid reset should no longer get stuck in a loop.
The Kaesora raid will now reset after 15 minutes or if all council members are idle.
The Ritualists in the second phase of the Kithicor raid will no longer damage the storyline NPCs while they are idle. It should still be necessary to engage the correct group of ritualists shortly after the message: “A dark energy begins to build to the *direction* of the combatants.” However, it should no longer be necessary to engage all of them simultaneously.
The area near the entrance doorway will no longer be a safe spot during the Mindblight raid.
*** AA ***

The Veteran AA Lesson of the Devoted will no longer be removed by death.
The Enchanter AA Self Stasis should be more reliable at removing players from combat as they enter stasis.
*** Mercenaries ***

Added a new /merclog command that logs information for the player's mercenary (if they have one) to MercenaryAILog.txt. This command can only be executed once per minute. Also, added a new "mercenaries" bug type to the /bug window. Any bugs submitted with this type also generates the MercenaryAILog.txt file (if the player owns a merc and the merc is not dead/suspended).
Unshrouding should no longer require an upgrade cost in cases where you have not gained a level.
Fixed an issue that caused a healer mercenary not to heal you if you temporarily interrupted the incoming damage (say, with weapon shield).
*** Miscellaneous ***

Improved linkdead recovery: We've decreased the amount of time linkdead players will have to wait to log back in because of a stuck character.
If you attempt to login to the world when that account is already logged in, you will now be prompted as to whether you wish to kick off the currently logged in player. The logged in player (if it is truly logged in and not link dead) will be prompted whether they wish to allow themselves to be kicked off.
When going linkdead in combat, a 30 second delay is enforced before the kick is executed.
When going linkdead while out of combat a 5 second delay is enforced before the kick is executed.
Improved camera control: We added the ability to rotate the 3rd person camera (the one you get when you use the mousewheel) using the left mouse button. This allows you to move the camera around your character without rotating the character. This is very similar to the way 3rd person cameras work in many other games.
Corrected an issue that prevented further purchases after opening a Consigned Armor Bundle in the marketplace.
Corrected an error message if an account does not have a credit card on file for the marketplace.
Modifications have been made to messaging in order to remove the redundancy of messages popping up for funding the wallet.
*** UI ***

Buff icons from effects that are not removed by death should no longer disappear after receiving a resurrection.
Fixed an issue preventing targeting players or entities by clicking on their HP gauges.
Changing the volume in the in-game music player should now work correctly again.


- Changed -

EQUI_Animations.xml
EQUI_GroupWindow.xml
EQUI_MusicPlayerWnd.xml
EQUI_PlayerWindow.xml
EQUI_TargetOfTargetWindow.xml

~ The EverQuest Team
09-Dec-08 Today's patch message.
*** Highlights ***

- Frostfell: As the air starts to chill and the frost begins to cover the ground, the season of Frostfell begins. No holiday season is perfect though and a couple of your fellow Norrathians need your help to make Frostfell a merry holiday for all! Visit your favorite major city and the Plane of Knowledge to find out how you can help. The season of Frostfell will embrace Norrath from December 9th through January 8th. Various events new and old will be available at different intervals throughout the season. So make sure you join in the fun before Frostfell is over for another year.

- New Hot zones: The following Zones are now "Hot" with additional experience and item rewards. Additionally Franklin Teek in Plane of Knowledge will be happy to remind you of the current Hot Zones!

Level 20: Stonebrunt Mountains
Level 25: Crystal Caverns
Level 30: The Overthere
Level 35: Mons Letalis
Level 40: Great Divide
Level 45: Nagafens Lair
Level 50: Plane of Innovation
Level 55: Sshraeshza Temple
Level 60: Crypt of Decay
Level 65: Stoneroot Falls
Level 70: Valdeholm
Level 75: Dreadspire Keep


*** Items ***

- Added backstab skill modifiers to Seeds of Destruction Piercing weapons.
- Adjusted the nomenclature for some SoF items with corruption damage foci. The focus percentages did not change, only the names.
- Altered the required level for the procs on the "fine weapons" to match the required level of the symbol instead of the recommended level. The exceptions to this are the Blessed symbols which require level 11.
- Changed the appearance of the player-crafted "fine" long hammers.
- Changed the focus effect on the Gleaming Ursine Fang to match the focus on the base item.
- Class-specific armor for Clerics, Druids, and Shaman has had healing foci added to match the SoD armor. Clerics and Shaman will now have healing foci on their arms, while Druids will have healing foci on their wrists.
- Druadic Frostlinked Leggings and Necrotic Chillsteel Greaves have had a detrimental spell haste focus added to match the other elemental leggings.
- Fixed an issue with the Familiar of the Emerald Jungle that was causing it to behave differently from other familiars.
- Many Elaborate Defiant weapons have been upgraded slightly to follow the group item changes.
- Many SoF and all SoD group weapons have received a damage upgrade. Please be aware that some of these items are still being adjusted and may change further in a subsequent patch.
- SoD weapons with elemental damage did not all have the element that was intended. These have been changed to the intended element.
- The Bloodreaper has changed appearance and effect.
- The click effect on Darkened Shining Metallic Robes now uses its own recast timer and will not interfere with other effects.
- The Crystal Dewdrop will now have some benefit even when it is not raining or snowing.
- The Dagger of Darkflaying's appearance has changed.
- A new set of Defiant armor has appeared.


*** Spells ***

- Corrected an issue that was causing the focused versions of pets summoned by the beastlord spell "Spirit of Hoshkar" to take more melee damage than they were intended to.
- Dropdown category for Spell Damage and Haste combination songs is now "Haste/Spell Focus" instead of either or both.
- Paladin and Shadowknight damage reduction disciplines should now stack with all other spells that use the same effect. This change applies to the "Armor of <X>" and "<Y> Carapace" lines.
- Range on Rogue targeted abilities has been increased.
- Range on the Necromancer's Withering Decay and Enchanter's Dominating Aura effects has been increased.
- Tempest Blade is now an aura named Aura of Rodcet that mimics the functionality of the Cantata of Rodcet.
- The damaging proc effect from Bard's Tempest Blade song has been consolidated with Arcane Arietta.
- The global cooldown for spells previously set between 1.5 to 2.5s has been reduced to 1.5s.
- The hate reduction effect from Mindfreeze should no longer have stacking issues with other effects.
- The Malo and Tash lines should no longer interfere with out of combat regeneration.
- The Mindfreeze hate reduction effect will now stack with the Bazu Bellow line.
- The Necromancer SoF robe clicky now spawns a short duration pet instead of bestowing casting haste. Higher tier versions of the click increase the pet's lifespan.
- The Rogue SoF breastplate clicky has had its average damage increased slightly. Higher tier versions of the effect now increase the damage done per proc, instead of the increasing the effect's duration. The duration on both versions is now 2 minutes.
- The Wizard SoF robe clicky will now work on higher level spells, albeit at a reduced effectiveness.
- Type 3 augmentation bonuses should no longer benefit additional spells. For example: Icesheet Cascade / Klixcxyk's Fire improving the damage of Ethereal Conflagration.


*** Quests ***

- Addressed some faction issues that were causing NPCs in the Safe Passage mission to assist the wrong group.
- Fixed a bug with Captain Tillin in Oceangreen Hills. He will now always give out his tasks in order.
- Fixed the reset issues with the task in Old Bloodfields called Supply Interruption. If the task is not completed within 20 minutes of the flags being placed, the event will clean up and the task is failed.
- Guards in missions in Toskirakk and Kaesora will not be so easily fooled by hiding from them.
- Heralds in each of Seeds of Destruction's five eras will now offer a new quest. Each day the heralds will select one mission and grant players a bonus for completing that mission, as long as they have accepted the new quest from the Heralds.
- Killing Silliv` Host will now properly update the task "The Cabilisian Trade Route."
- Malaurin V`Kon will now reset much more quickly after a failure of the Disruptive Influences task.
- Modified the quest Favors of the Hopelost in City of Dranik to remove unwarranted faction hits.
- Navrn K`Val, Thaliv T`Kysh and Vyntal Zintha now carry the false orders.
- People on the "Let my people go" task must now complete the first two elements before speaking with Lymrit again to complete the task.
- Reduced the number of Army of Light Longswords needed to complete the Take Everything task in Bloody Kithicor.
- Reduced the number of Poachers that need to be killed for Poach the Poachers in Oceangreen Hills to 4.
- The necromancers in the Drake Scourge task will update the group's task more reliably now.
- The quest "Disruptive Influences" is now much less likely to get out of sync, so should be much easier to complete. Malaurin V`Kon will also only wait for a quest update for 20 minutes at a time. If this time elapses Malaurin V`Kon will go home, resetting the task.
- The Seeds of Destruction Quest buy back merchant now uses Chronobines instead of Doubloons. He will also buy any of his quest items from you for 1 Chronobine.


*** Raids ***

- Added an additional reward to the Field of Scale raid "Jaled`Dar's Sacrifice"
- Emperor Ganak has decided to try a new tactic for using his spells during the Jaled`Dar's Sacrifice raid.
- Fixed an issue that would not allow players to get the second Rathe Council raid.
- Upon completion, the Fall of Toskirakk event should now show "The Fall of Toskirakk" as the lockout name instead of "Unknown Event".


*** NPCs ***

- Adjusted the spawn rate for rare NPCs in the Rathe Council Chambers.
- Rathework guardians have moved out of the inner sanctum of the Rathe Council Chambers.
- Removed the remaining unkillable NPCs from the Safe Passage mission.
- The Dragorn defending Dranik have become strangely weaker. It appears the Muramite forces may have gained the upper hand.


*** Tradeskills ***

- "Fine" Inured one handed, non-piercing weapons, and Exalted Nimble symbols had a change in their damage to fix an upgrade path issue. The damage will be very close to what it currently is, just distributed differently.
- Added Paladins and Shadow Knights to the "Fine" maces made via tradeskills.
- All "fine" elegant and stalwart weapons, along with their corresponding sublime and venerable symbols, received an upgrade in overall damage.
- All spells and tomes that are tradable on regular servers should now be tradable on the Firiona Vie server.
- Altered the recipes for Wishka's Favor Rk. II and Tome of Aura of Draconic Runes Rk. II.
- Baublie Diggs, outside of West Freeport, now will give a quest to any researcher, no matter their class.
- Changed Faceted Blue Diamond to Mounted Blue Diamond in the recipe for Fizzlesprocket's Forceful Discharging Apparatus.
- Chronal Resonance Dust has become more common.
- Created a new instruction book for research that can be found on some research vendors.
- Immaculate Silk is now tradable on Firiona Vie.
- Made appropriate changes to the following research recipes: Spell: Aura of the Grove, Tome of Crippling Strike, Spell: Summon Aenda's Trinkets, Spell: Summon Plate of the Elements, Spell: Summon Elemental Armaments, Spell: Nectar of Pain, Spell: Spear of Ro, Spell: Rathe's Strength, Spell: Grave Pact, Spell: Death Rune, Spell: Dark Rune, Spell: Spirit of the Stoic One Rk. II, Spell: Ancestral Bargain Rk. II, Spell: Blacktalon Bite Rk. II, Spell: Terror of Vergalid Rk. II, Spell: Venin Rk. II, Spell: Elemental Symbiosis Rk. II, Spell: Shield of the Crystalwing Rk. II, Tome of Tendon Cleave Rk. II, Spell: Silent Piety, and Pack Shrew (added prayer writing kit to shaman version)
- Modified the recipe for "Spell: Tortugone's Drowse Rk. II" to make it more properly fit the spell research system.
- Some "fine" simple weapons received an upgrade in damage.
- The Drink of Timeless Energy is now made with simmering fairy drake dust, and can also be made with any of the elemental spirit dusts (earth, air, fire, water).
- The level 69 Dragons of Norrath spells and tomes created through research are now tradable on all servers.
- The Researcher Charm can now be used by all classes.
- The slot 12 seals from Crystallos have been made to fit in the seven visible armor slots, and are no longer agnostic only.


*** AA ***

- A new AA has been added to the Seeds of Destruction List for Bards - Sionachie's Crescendo.
- Adjusted the slot order on the Ranger AA Group Guardian of the Forest to prevent a stacking conflict with other spells that have a Chance Spell.
- Adjusted the spell casting range of Fog of Memories (Enchanter AA).
- Adjusted the stacking of Second Spire of Enchantment (Enchanter AA).
- Re-enabled the SoD AA Extended Ingenuity. Bards, Monks, Warriors, Rogues and Berserkers will now be able to purchase this AA.
- The AA Fortified Entanglement (Wizard) now requires the purchase of Hastened Root 4 to resolve a conflict between these two AAs, making your roots less reliable if you had not purchased both.
- The heal over time component of the highest ranks of Lay on Hands will now go to the short buff window.
- The Ranger AA Hastened Trueshot will now focus the Sureshot Discipline.
- The Rogue AA Sleight of Hand should now stack with the Envenomed Blades AA.
- Veil of Mindshadow spells will now have a wear off message.


*** Zones ***

- Replaced the missing door on the merchant vs. merchant ship instances in the Buried Sea.
- Savet Ironstove now properly advertises what he sells.


*** Mercenaries ***

- Healer mercenaries will give less priority to healing shamen that are not flagged as the main tank role and that are not being directly attacked. This should allow them to be a bit friendlier with regards to cannibalize.
- Mercenaries should be friendlier to feign splitting techniques. If the puller feigns in camp before the merc has a chance to react, the merc will not attack the mobs hostile only to the puller.
- Mercenaries will no longer attack enemies that are currently engaging targets outside their group (or group's pets).
- The camp radius now scales somewhat dynamically in that if your group is widely spaced, the radius around the group's center considered "in camp" to the AI is increased to avoid a situation where you've pulled an NPC past one of the group's members, but the AI still does not react to it. The minimum camp radius from group center is still 50feet as it was before.
- Healer mercenaries will no longer cast heal spells on themselves that have an invulnerability component, as the AI was never tuned to do this at the right time, and it leads to problems with the mercs appearing to be unresponsive.
- Increased the timer for how often a merc will attempt to resurrect a corpse when the res is not accepted from 2 minutes to 5 minutes.
- The ability to suspend/un-suspend a mercenaries is now locked when in combat and when the player still has a cool-down timer on PvP servers. For standard rule servers, the cool-down timer still does not factor into this, suspend/un-suspend can be done immediately after the hatelist is cleared.
- Tank mercenaries will now default to following their owner (or group) when there are no melee targets even when in combat.
- Mercenary Clerics should no longer cast their spell haste buff on classes that have no mana.
- Mercenaries now appear with a ':' before their name in the tracking window, similar to pets.
- Fixed a bug that allowed a mercenary to keep the effects of an aura permanently after the aura was no longer present.
- Fixed a problem that caused some players that zoned slowly to not be able to unsuspend their mercenary after they zoned.
- Mercenary healers will now only dispel buffs on enemies when in aggressive stance. Since aggressive stance isn't currently in the game (though it may return at some point) healer mercs will no longer be dispelling for now.
- Mercenaries should no longer become bald after various illusions.
- Added a new "Assist" stance for Journeyman and above tank mercs that allows them to operate in essentially a DPS mode. If the tank merc is in Assist stance and not designated the main tank it will not use any off-tanking behavior like it does when in Aggressive stance. It will attack whatever the main assist is targeting (or whatever it last attacked it there is no main assist) and continue to do so until the main assist switches targets. If in Assist mode and designated the main tank the tank merc should behave the same as it does in Aggressive stance.
- Fixed a problem where if you had maxed out your buff slots, healer mercenaries would no longer heal you.
- Fixed a problem that caused the AI to be blind to damage taken from certain spells like Blood Magic or Divine Arbitration.
- Fixed a problem where mercenaries were counting toward the hit limit for rain type spells, causing them to have fewer pulses when in the area of effect.
- Merc healers will no longer cure charmed pets.
- Mercenary "in camp" radius is no longer a sphere. It is now more of a disc to help with problems of mercs healing, etc. when a puller is on a floor above or below.
- Merc healer AI will no longer cast cure spells if somone in the group is at lower than 50% health.
- Mercs will no longer move out of melee range of their target if they are casting a beneficial spells (heals, buffs). This should cut down on a fair amount of unnecessary movement.
- Mercs should no longer run off to follow someone across the zone when their owner is set as puller. They will only follow another group member other than their owner if that other group member is within their awareness radius (about 200 ft.).
- Fixed an issue with out of combat healing AI doing a lot of over healing.
- PvP spell resist and duration values are now used when hostile spells are exchanged between a merc and a PC (for non PvP servers this only applies to the Arena).
- Fixed an issue with merc suspend timers counting down too fast if a custom UI had multiple instances of the timer display.
- Fixed a problem where mercenaries would go bald when removing an illusion and zoning.
- After carefully watching mercenaries since SoD launch some balance changes are being made:
-- You will no longer be able to suspend or unsuspend your mercenary while you are in combat.
-- Journeyman mercenaries will now cast 96% resurrection. Apprentice mercenaries are limited to 90% res.
-- Increased the stats of the Tank Mercenaries starting at the Journeyman tier. The values are tuned to be less than what an equivalently geared player would be but is higher than previous values for various mitigation and avoidance stats useful for a tank.


*** Miscellaneous ***

- Corrected a few Stability issues.
- Implemented new Hot Zones! Franklin Teek in Plane of Knowledge will be happy to remind you of the current Hot Zones.
- Modified the pathing in the old commons zone.
- Fixed a bug that was causing power sources to only be drained when out of combat. Now they only drain while in combat instead.
- The NPC buy/sell/bank window will no longer disappear when the game client is re-sized.
- Made tuning adjustments (downward) on many NPCs that had higher-than-expected resistances to Physical Attacks (Such as the Monk Eye Gouge attack). These attacks should be much more reliable now.
- Rathework guardians have moved out of the inner sanctum of the Rathe Council Chambers.
- Guards in missions in Toskirakk and Kaesora will not be so easily fooled by hiding from them.
- Players can now decline a group invite when they own a mercenary.
- Fixed a problem that caused player traps (e.g., fadelure, fire rune, bonestitch fetish) to trigger on pets/mounts/mercs, causing all kinds of havoc.
- The incorrect boosts to HP/mana/endurance have been brought back in line with what they should have been. Please see other posts on this subject for more information.
- Fixed a bug that caused stun effects to wear off the moment mez effects did. This meant that if you stunned a mezzed mob, it would wake up immediately. Now it will not wake up until the stun wears off.
- Fixed a bug that caused certain spells that triggered casting of more spells (like Spectralside and Unity of Spirits) to overwrite each other even though that was not intended.
- Power sources will once again change the color of the affected stats in that slot.
- The potion belt now conveys the cool down timers on potions.
- The Emerald Sokokar will now behave like other familiars.
- NPC Strikethrough will no longer penetrate defensive disciplines like Weapon Shield, Deflection, Deftdance, etc.
- Fixed a client crash for the quest Arachnophobia.
- Fixed an issue with proximity aggro.
- Fixed a problem with certain AAs with illusion components that allowed them to be used with no reuse timer if you had another illusion on you.
- Fixed a client crash when your pet got more than 30 effects on it.
- Corrected an issue that caused guilded characters to be forcably placed in the guild voice channel upon zoning.
- Changed the way charges are deducted from consumable click items. Now, if the spell on the item is beneficial and it does not land, the charge will not be consumed.
- Drakkin should now revert to a walk/run animation after dismounting.

*** Previously Hotfixed ***

- Added the rank XIV potions to the appropriate vendors.
- The Dragorn in Kuua have become strangely weaker. It appears the Muramite forces may have gained the upper hand.
- Fixed the ability for many NPCs in Korafax, both mission and base zone, to allow them to summon as intended.
- Ganak's advisors will now assist each other in a manner that does not alert as many of their allies.
- Increased the spawn rate of many rare NPCs in Kuua.
- Most rare ("named") NPCs in Seeds of Destruction zones will now summon players they hate.
- Corrupted Beguilers in the "The Price of Knowledge" mission will now chose the most hated player to update the task instead of the most hated entity, which might have been a pet or a mercenary.
- The "Holding the Fort" mission will now not spawn the attack until you first speak with General Vurig.
- The tormentors in the task "Inside information" take longer to arrive once their numbers begin increasing.
- Pallorax in discord will now start over if the players take too long to engage him after he moves between portals.
- The adds in the "Showdown at the Crystal Core" raid will now spawn a bit more quickly. This is to raise the difficulty to be closer to the intended difficulty.
- The dwarves in the Showdown at the Crystal Core raid now insist on staying near their post and will no longer chase players too far from their camps.
- The Venomlord's event will now start over if players fail to engage him again within one minute of him becoming idle.
- Merchant Woad now carries the new energeian supplies.
- Replaced Broken Battle Blades with Sundered Blade Shards on forage tables.
- Fixed an issue that prevented some items from being placed in the potion belt.


*** UI ***

- The target window should now align with bottom of the player window.
- The font combobox in the options window should no longer be overlapped by the label "Confirmations".
- Added Style_Tooltip to SIDL.xml this now allows for turning on or off the tooltip window for certain UI elements.
- Alt + Left clicking buff icons should now display the information correctly.
- Buff icons should now tile correctly in the Buff Window.
- Added the ability for scroll bars to automatically hide when not needed (See Style_AutoVScroll and Style_AutoHScroll)
- Tabs can now be hidden on tab boxes.
- Added "TileLayoutBox" which allows for automatically laying out components in both the vertical and horizontal directions at the same time. This is similar to the Horizontal and Vertical layout boxes.

- Changed -

EQUI.xml
EQUI_Animations.xml
EQUI_BodyTintWnd.xml
EQUI_BuffWindow.xml
EQUI_OptionsWindow.xml
EQUI_PetInfoWindow.xml
EQUI_PotionBeltWnd.xml
EQUI_SelectorWnd.xml
EQUI_ShortDurationBuffWindow.xml
EQUI_TargetWindow.xml
EQUI_Templates.xml
SIDL.xml




~ The EverQuest Team
20-Aug-08 Today's patch message.
*** Highlights ***

- New Hot Zones: Franklin Teek has arrived in the Plane of Knowledge and will be happy to point you to the current location of a Hot Zone appropriate for your level. Franklin also has a series of tasks that can be done in each of the current Hot Zones. Each task can only be completed one time each day and you can only complete one of Franklin's Tasks. The following zones are now Hot Zones with increased experience and rewards:

20 Lake of Ill Omen
25 Feerrott
30 Frontier Mountains
35 Tower of Frozen Shadow
40 Lower Guk
45 Wakening Lands
50 Old Sebilis
55 Blackfeather roost
60 Plane of Storms
65 Sunderock Springs
70 Riftseeker's Sanctum

- Final Living Legacy Rewards: Living Legacy Augments are now available by right-clicking the Abacus you obtained when doing any of the raids you participated in. If you have lost or deleted your Abacus (or need a replacement for any reason) see Distribution Facilitator XCV in the Plane of Knowledge.


*** Items ***

- Moved Battlerager's Strength from Prismatic Savage-Caller's Gloves (Beastlord) to Prismatic Enrager's Gauntlets (Berserker).
- Bard instrument modifiers have been added to many items from Living Legacy group zones.
- The Darkened Enameled Black Chestplate and Darkened Shining Metallic Robes are now infusible, matching the rest of their armor sets.
- The Prismatic Glyph of Loyalty is now usable by High Elves and Erudites.
- Added tribute values to most SoF dropped items.
- Increased the AC for Ring of Molten Alloy and Perpetually Spinning Gear.
- The Blackburrow Hunting Bow now has a range. It appears the gnolls rather missed the point of a having a bow in the first place.
- Swapped the incorrect AC values for Ancient Husk Leggings and Steel-Studded Leather Leggings.
- Living Legacy Augments are now available by right-clicking the Abacus you obtained when doing any of the raids you participated in. If you have lost or deleted your Abacus (or need a replacement for any reason) see Distribution Facilitator XCV in the Plane of Knowledge.
- Fixed an old issue that prevented several helms from being tinted with dye.
- The ranked Augmentation Solvents on vendors throughout the world have been replaced with a standard unranked solvent.
- The Ornate Gnoll Hide Lariat has had its spell proc replaced with one that does not have a knockback. It will not stun as long as before, but will do more damage.
- The Skullstepper has had its race restrictions removed. Any race with classes that can use it will be able to equip the item.
- A handful of previously broken spell effects on items have been changed to function properly.


*** Quests & Events ***

- Reduced the lockout timers for the Soulbleeder and the Bloodmoon Prophet raid from 5.5 days to 4.5 days. This will not change for those that currently have lockouts, but will affect any new lockouts given for those raids.
- The scarecrows in Hills of Shade have found their straw at last.
- The "crystal phases" in Big Bynn's raid should now last a full minute in duration.
- 'The Broodmother Event' in Crystallos will now move all corpses to a safe location when the event resets.
- The search for Donna in Hills of Shade has become a bit more complex.
- The chest reward for 'The Three Brothers' event in Frostcrypt will no longer look like a person. The bears in Wulfnor's event will continue to look like bears. Snozzberries will remain unaffected.


*** NPC ***

- Many NPCs that previously had corpses that would never "unlock" to allow people who did not get kill credit to loot them no longer have that restriction and will now unlock normally.
- Distribution Facilitator XCV in the Plane of Knowledge will be happy to replace any Living Legacy Abacus items you may have lost or may be missing.
- Kalim'Kar the Gold in Dragonscale sells a container that can be used to convert Glowing Prismatic Runes into Whirring Clockwork Runes, and/or convert Whirring Clockwork Runes into Humming Finsternacht Runes.


*** Spells ***

- SoF Rank II global spells now drop more frequently.
- SoF Rank II global spells are now weighted to drop more often for classes with a higher population.
- The Whirl till you hurl spin stun line is now linked on the same timer.
- The Mana Flare spell proc line is now linked on the same timer.
- Aurora of Morrow has been modified. It now heals all members of the Paladin's group, consuming no more mana than is necessary (up to the cap) to heal the group members, and preferentially apportions healing to group members that need it the most.
- Battle Frenzy now correctly checks the health of the Berserker using the ability, not their target.
- Tears of Qandieal now destroys the target's mana and inflicts damage based on the mana destroyed.
- Nature's Burning Wrath damage over time spells will now stack, in the same manner as Nature's Blazing Wrath.
- Speed Focus Discipline has been moved from reuse timer 2 to timer 10.
- The heal over time component from the Ward of Tunare and Skin of the Reptile lines should no longer have stacking conflicts.
- Unholy Aura Discipline will now double the damage of lifetap spells for its duration.
- The duration on all versions of Necromancer and Shadowknight Lich spells have been changed to a standard one hour.
- The damage over time component of Harm Touch will no longer "stack" with other Harm Touches.


*** Tradeskills ***

- All tradeskill recipes intended for Seeds of Destruction have been disabled until Seeds of Destruction is released.


*** Tasks ***

- Fenden Helter in Dragonscale has received new instructions from some of his clients and some of his combat related tasks have been modified.


*** Zones ***

- The level requirement for Theater of Blood has been lowered back to 68.
- Franklin Teek has arrived in the Plane of Knowledge and will be happy to point you to the current location of a Hot Zone appropriate for your level. Franklin also has a series of tasks that can be done in each of the current Hot Zones. Each task can only be completed one time each day and you can only complete one of Franklin's Tasks. The following zones are now Hot Zones with increased experience and rewards:

20 Lake of Ill Omen
25 Feerrott
30 Frontier Mountains
35 Tower of Frozen Shadow
40 Lower Guk
45 Wakening Lands
50 Old Sebilis
55 Blackfeather roost
60 Plane of Storms
65 Sunderock Springs
70 Riftseeker's Sanctum


*** Previously Updated ***

- The Kirkoten Miners will now update the Combat task given by Fenden Helter for the Brownie Rebels.
- Several NPCs from the tasks given by Fenden Helter in Dragonscale Hills are now listed on the Find window in their respective zones.
- Beltron will once again recognize Banish Shadows procs.



- The EverQuest Team
13-Apr-08 Patina joining new (and old) alliance.
As of yesterday Patina joined Emisarries of Virtue alliance, which is a mix of old Musketeers allied guilds and some new guilds.

Lots of old friends teaming up as before, and with a lot of new friends too

We hope this to be both a lot of fun and quality time, and a great opportunity for us all to raid some higher targets.
And most of all: Raiding in the good old relaxed atmosphere that designates these small guilds of mature players.

05-Mar-08 Patina re-established!.
After about one year after most members had left to other guilds due to inactivity here, a few of us missed the old atmosphere we once had in our old guild and decided to give it another go.

Most people joined Boneheads of Butcherblock where we were warmly welcomed and had a great time. Thanks, so much BoB! You guys have a great guild and we will miss your entertaining guild raids.

Patina is small at the moment, very small, so there are plenty of room for more likeminded people of certain maturity to join our little old-timer guild. Who knows, maybe we'll grow.

Welcome back
15-Apr-07 Patina Guild folding, or at least stopping activities.
Since I got some more obligations IRL and none others wanted to take over leadership in our wonderful guild, the level of activities reduced to next to none. This slowly drove people away to other guilds, of course, we all want to raid. That is only natural

I too recently moved to Boneheads of Butcherblock guild.

Patina is however not disbanding, i.e. I as guild leader transferred leadership to a very young alt, and he won't be played at all. He will hold the GL until someone else wants it or to the end of (EQ)time

Some of you left a few small alts in the guild, and that is OK. Keep them there if you wish or disband them, your own choice. The guild will need 10+ members on separate accounts in order to stay active. With less it will be automatically deleted.

The messageboard will also be left running, and old members can post as always if they need to chat. There are also quite a few good game spoilers on the messageboard, and feel free to copy any or all to your new guilds, if you think they can benefit from them. The roster functionality will also be left working, so if your new guild does not provide a fancy way to store your flags etc, feel free to use this board's features. Old members who had their access demoted, feel free to contact me and I will restore your access if you would like to use the roster features or simply post on the board.

Finally, thanks all who participated in making this one of the best guilds in EQ, ever. Also thanks to all in Musketeers alliance, with whom we had a great and adventorous time going from non-raiders to past PoTime. Stay in touch, and good luck out there
_________________________

Barbasja
13-Feb-07 Today's patch message.
Sony Online Entertainment wrote:
February 13, 2007
_____________________

*** Highlights ***

Welcome to EverQuest: The Buried Sea, the 13th expansion for EverQuest!

Throngs of undead trample the earth both night and day as Norrath's sun withers. With each passing hour, the growing numbers of creatures of the night rising from crypt and grave seem part of a grand design to overwhelm the lands.

Trouble also lurks deep beneath the Buried Sea off the coast of Odus in a city named Katta Castrum which has remained undiscovered for millennia. It is a city built to sustain the beloved leader of the Combine Empire named Tsaph Katta who was poisoned by General Seru. Generations of Combine Loyalists have tried to cure and awaken Katta while they house threatened populations of Kedge, Shissar, and Sphinx. But in recent times, the artifact that powers and protects their city has weakened. Without it, the city will be crushed under the pressure of the sea.

Only the most intrepid Norrathians have the power to save them.


- Ship-to-Ship Combat: Cross the plank and fight for your life on the open seas as you raid pirate vessels!

- Two Paths of Advancement: Battle pirates on the open seas or dive deep beneath the sea to Katta Castrum, lost stronghold of the Combine Empire.

- New Missions: Take your group through more than 60 challenging new missions ranging from defending merchant vessels against marauding pirates to uncovering the secrets behind the combine city and the danger that threatens it!

- Guild Banners: Guilds can create a unique Guild Banner from a large selection of symbols and colors. The banner becomes the mark of the guild and when enough guild members are in the same zone (two groups), the guild leaders or officers can plant the banner in the ground. While a guild banner is planted, members can use the Guild Hall portal to teleport directly to the banner. This allows players to easily catch up with guild mates. The guild banner can also be upgraded to provide different effects, like regeneration. Upgraded Guild Banners are expendable, but provide an effect to everyone in the guild who is in range of the banner while it is planted. Guilds can only have one standard up at a time. You can access Guild Banner information through a tab in the Guild Window and banners will be sold in the Plane of Knowledge.

- Fellowships: A Fellowship is like a mini-guild for those who play together regularly. Fellowships have a maximum of six players and exist in addition to guilds. All members of the Fellowship get a token, access to a Fellowship-only channel, and the ability to create campfires when at least three "fellows" are in the same area. Fellows use their tokens to transport directly to the campfire allowing them to catch up with their regular playmates quickly. Campfires can be upgraded to provide effects to nearby Fellows. These upgrades are expendable and need to be repurchased. A Fellowship can only have one campfire active at a time. Randall of the Fellows in the Plane of Knowledge will register Fellowships. Fellowship items are also available for sale in the Plane of Knowledge.

- Energeian Power Source Items: Tapping into the Combine Empire's technology, players gain access to a new inventory slot for an Energeian power source. Particular pieces of Energeiac armor will tap into Energeian power sources, gaining benefits from the type that is equipped. For example, an Energeiac sword gains a chance to cast a fire damage spell if a fire Energeian source is equipped or a frost spell if a cold one is. Energeian power sources are expendable and will deplete as they are used, but can be changed on the fly to let players customize effects simply by changing the Energeian source. Energeian items will be for sale from vendors, found on monsters, and some can be tradeskilled.

- Toxxulia Forest: An updated Toxxulia Forest is now available that includes Kerra Ridge and access to The Buried Sea expansion zones.


********************
*** Live Updates ***
********************

*** In Game Mail Sytem ***

In order to improve the performance of the in game mail system, starting on February 20, 2007, we will be implementing a routine purge that will clear out all in game mail that is more than 4 months old. This will be an ongoing process.

You can now use the Export feature. This new feature will grant players the ability to export their in-game mail to a text file in the EverQuest directory. To use the new Export feature, take the following steps:

- Open up the e-mail window (ctrl-E).
- Select the messages you would like to export by clicking them in the top pane, using shift-click and/or ctrl-click if you would like to select multiple messages.
- Click "Export".
- The selected messages are then saved to a file in the EverQuest Mail directory with a name in the format:
SavedMessages_<charactername>_<servername>.txt.
- This export will need to be done with each character that has mail you wish to save.


*** Items ***

- Sharpshooting VII on Vae'Aender, Stitch's Bow now functions correctly.
- Geerlock Clockwork Contraption can no longer be used by frogloks.


*** Quests

- Taskmistress Krisz can now be called out with 6 or more players instead of 18 or more.


*** Spells ***

- Mana Flare and similar effects will no longer fire on "procs".
- The duration on Mana Flare has been doubled.
- Mana Flare strikes now generate little to no additional agro.
- Performer's Psalm of Pyrotechnics and Weshlu's Chillsong Aria will no longer work on damage over time spells.
- Damage over time spells from Serpent's Spine have been retuned. Efficiency and damage have been increased across the board.
- Several level-capped spells from Serpent's Spine have had their maximum level increased to 78: Echo of Misdirection, Spinning into the Void, Color Collapse, Dreams of Veldyn, and Wake of Subdual.
- Debuffs that increase the damage the target takes from certain elements, (Icefall Breath, Skin to Vines, Scent of Twilight, and Malosinise) now work on Damage over Time spells as well as Direct Damage spells.
- Skin to Vines can be applied to a wider variety of NPCs.
- Icefall Breath now has an AC reduction component, as the spell's description indicated.
- The efficiency on Sting of the Queen has been reduced.
- Epic 1.5 and 2.0 effects now work up to level 75.
- Aspect of Elemental Agony for Mages has been swapped with a new spell: Mass Elemental Transvergence.
- Blazing Stance no longer works on non-Wizard pets.
- Kindle is now a lower level version of Blazing Stance.
- The Raging Servant and Bestial Empathy pets summoned using a Spire Servant focus now have an appropriate amount of hit points.
- Several Shadowknight hate-generation spells had their cast time lowered from 1.5 to 1.0 seconds.
- Echo of Misdirection has changed. It can no longer be used while the Monk is in combat. The effect is now a targeted AE. Its range has been increased, its level cap was increased, and the ability will not agro the target if it successfully lands.


*** NPC ***

- The skeletons in Dreadspire can no longer see through invisibility to undead.


*** Miscellaneous ***

- Tacvi, Inktu'Ta, Ikkinz, and Uqua now have the same entry requirements as their parent zones (Txevu, Qvic, Kod'Taz, and Yxtta).
- Players are more buoyant than they were before. Notice how you don't sink when in water now?
- The Ctrl-R-Click option has moved from the tradeskill window to the options window.
- Players can now use /chat while they are hovering over their body.
- A number of small issues with the bazaar trader logic have been addressed to make sure any changes made to items, prices, stack sizes update appropriate for other players.
- When an NPC performs an AE Rampage, it will now emote "Soandso goes on a WILD RAMPAGE!"


*** Previously Updated ***

- Increased the number of spell runes that drop from the Large Events (Augment Events) in Frostcrypt and Ashengate from 2 to 3
- Added a corruption augment to the drops for the Large Events (Augment Events) in Frostcrypt and Ashengate


*** User Interface Changes ***

- Changed -

EQUI.xml
EQUI_Animations.xml
EQUI_GuildManagementWnd.xml
EQUI_InspectWnd.xml
EQUI_Inventory.xml
EQUI_LootWnd.xml
EQUI_OptionsWindow.xml
EQUI_TradeskillWnd.xml


- New -

EQUI_FellowshipWnd.xml
EQUI_NewPointMerchantWnd.xml


- The EverQuest Team
14-Dec-06 Today's patch message.
Sony Online Entertainment wrote:
December 14th, 2006
_____________________


*** Tasks ***

- Looting a stack of items should now update your tasks and quests appropriately.

*** Items ***

- Keikolin`s Mindhaze Sleeves now have a chromatic damage focus effect instead of a magic damage focus effect.
- Goru's Girdle of the Deceased now has Improved Parry IV instead of Improved Parry III.
- Increased the damage on Fleshmelter, Lethar's Maul.
- Ice-Striated Iron Orb should now function properly.
- Reduced the weight on hot zone augments.
- Items should now show their appropriate cast times.

*** Miscellaneous ***

- Playing as a shroud that is significantly below your regular level now gives reduced experience while in a group environment just like it does while solo.
- Instruments are now considered one-handed items regardless of which hand the instrument is in so you can wield an instrument and another item at the same time. You cannot wield two instruments at the same time.
- Healing a pet now generates much less agro than before. Beware though, healing pets will still be noticed by NPCs and they will still be unhappy with the healer if the pet dies.


- The EverQuest Team
Alliance Links:

Emissaries of Virtue

 Ill Will
 Norrath's Helden
 Spirit of Kael
 Wyrd Angels

EverQuest Links:

AllaKhazam's Magical Realm
Magelo Character Sync and Stats
Mapfiend (get all maps here)
EQ Knowledge Pit (EQ Wiki)
EQ Traders Corner

SoE, EverQuest Home
Community Links:

Antonius Bayle Community Center
Kinship Alliance
Musketeers Alliance site